[Freeciv-Dev] [bug #15728] Inaccuracy in pathfinding from TM_WORST_TIME (e.g., in client-side connect)

2010-03-28 Thread Jacob Nevins
URL: http://gna.org/bugs/?15728 Summary: Inaccuracy in pathfinding from TM_WORST_TIME (e.g., in client-side connect) Project: Freeciv Submitted by: jtn Submitted on: Sunday 03/28/10 at 15:35 Category: None

[Freeciv-Dev] [bug #15728] Inaccuracy in pathfinding from TM_WORST_TIME (e.g., in client-side connect)

2010-03-28 Thread pepeto
Follow-up Comment #1, bug #15728 (project freeciv): I am for the full removal of the turn_mode concept that shouldn't slow down the path finding. As you said, only TM_BEST_TIME is right because the randomness of the movements has been removed. PS: There was also a bug report in RT I couldn't

[Freeciv-Dev] [bug #15728] Inaccuracy in pathfinding from TM_WORST_TIME (e.g., in client-side connect)

2010-03-28 Thread Jacob Nevins
Follow-up Comment #2, bug #15728 (project freeciv): Here's a simple patch against S2_2 that restores accuracy to the connect turn reports without addressing any of the other issues. I may apply this soon (under another bug) regardless of the outcome of other discussions, since it makes things

[Freeciv-Dev] [bug #15728] Inaccuracy in pathfinding from TM_WORST_TIME (e.g., in client-side connect)

2010-03-28 Thread pepeto
Follow-up Comment #3, bug #15728 (project freeciv): Attached a patch that remove the turn mode concept for the trunk branch. Extra note: in ai/aiferry.c::aiferry_find_interested_city() setting parameter.turn_mode after the creation of the pf_map has strictly no effect. (file #8710)