URL:
http://gna.org/bugs/?15728
Summary: Inaccuracy in pathfinding from TM_WORST_TIME (e.g.,
in client-side connect)
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 03/28/10 at 15:35
Category: None
Follow-up Comment #1, bug #15728 (project freeciv):
I am for the full removal of the turn_mode concept that shouldn't slow down
the path finding. As you said, only TM_BEST_TIME is right because the
randomness of the movements has been removed.
PS: There was also a bug report in RT I couldn't
Follow-up Comment #2, bug #15728 (project freeciv):
Here's a simple patch against S2_2 that restores accuracy to the connect turn
reports without addressing any of the other issues. I may apply this soon
(under another bug) regardless of the outcome of other discussions, since it
makes things
Follow-up Comment #3, bug #15728 (project freeciv):
Attached a patch that remove the turn mode concept for the trunk branch.
Extra note: in ai/aiferry.c::aiferry_find_interested_city() setting
parameter.turn_mode after the creation of the pf_map has strictly no effect.
(file #8710)