Follow-up Comment #10, bug #16451 (project freeciv):
OK, another one. This is not bug #16657, this is the same as the first time
unfortunately still in Freeciv 2.2.4. Please look at it.
(file #11643, file #11644)
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Additional Item
Follow-up Comment #8, bug #16451 (project freeciv):
I think I have managed to reproduce the bug one more time. Savegame file and
core are enclosed, please see it.
(file #11171, file #11172)
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Additional Item Attachment:
File name:
Update of bug #16451 (project freeciv):
Status: Need Info = Duplicate
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #16451 (project freeciv):
Status:None = Need Info
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Follow-up Comment #7:
This is probably caused by bug #16657. However, it is not exactly the same.
Let see if this is
Follow-up Comment #6, bug #16451 (project freeciv):
See also bug #16657.
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Message posté via/par Gna!
http://gna.org/
Update of bug #16451 (project freeciv):
Planned Release: 2.2.3 =
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Message posté
Follow-up Comment #5, bug #16451 (project freeciv):
I checked this and I really doubt this could be the case. I am afraid that
there is an invalid write of data somewhere.
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Follow-up Comment #3, bug #16451 (project freeciv):
I'm sorry but I'm not coder. What is a NULL tile?
I was asking mostly to other developers. The NULL tile means there is a data
of type _tile_ at address 0 (invalid address). It used usually to indicate
_no tile_. But a unit which doesn't have
Follow-up Comment #4, bug #16451 (project freeciv):
But a unit which doesn't have tile doesn't make sense in this
game in my humble opinion.
Could it be virtual unit AI uses to test some things (such as if it's worth
building real unit)?
URL:
http://gna.org/bugs/?16451
Summary: Game crash after ending of turn
Project: Freeciv
Submitted by: None
Submitted on: Monday 08/16/2010 at 12:50 CEST
Category: general
Severity: 3 - Normal
Update of bug #16451 (project freeciv):
Category: general = ai
Planned Release: = 2.2.3
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Follow-up Comment #1:
Thank you for the
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