[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-12-21 Thread anonymous
Follow-up Comment #10, bug #16451 (project freeciv): OK, another one. This is not bug #16657, this is the same as the first time unfortunately still in Freeciv 2.2.4. Please look at it. (file #11643, file #11644) ___ Additional Item

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-11-09 Thread anonymous
Follow-up Comment #8, bug #16451 (project freeciv): I think I have managed to reproduce the bug one more time. Savegame file and core are enclosed, please see it. (file #11171, file #11172) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-11-09 Thread pepeto
Update of bug #16451 (project freeciv): Status: Need Info = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-09-12 Thread pepeto
Update of bug #16451 (project freeciv): Status:None = Need Info ___ Follow-up Comment #7: This is probably caused by bug #16657. However, it is not exactly the same. Let see if this is

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-09-07 Thread pepeto
Follow-up Comment #6, bug #16451 (project freeciv): See also bug #16657. ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-24 Thread pepeto
Update of bug #16451 (project freeciv): Planned Release: 2.2.3 = ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-20 Thread pepeto
Follow-up Comment #5, bug #16451 (project freeciv): I checked this and I really doubt this could be the case. I am afraid that there is an invalid write of data somewhere. ___ Reply to this item at: http://gna.org/bugs/?16451

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-17 Thread pepeto
Follow-up Comment #3, bug #16451 (project freeciv): I'm sorry but I'm not coder. What is a NULL tile? I was asking mostly to other developers. The NULL tile means there is a data of type _tile_ at address 0 (invalid address). It used usually to indicate _no tile_. But a unit which doesn't have

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #4, bug #16451 (project freeciv): But a unit which doesn't have tile doesn't make sense in this game in my humble opinion. Could it be virtual unit AI uses to test some things (such as if it's worth building real unit)?

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-16 Thread anonymous
URL: http://gna.org/bugs/?16451 Summary: Game crash after ending of turn Project: Freeciv Submitted by: None Submitted on: Monday 08/16/2010 at 12:50 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-16 Thread pepeto
Update of bug #16451 (project freeciv): Category: general = ai Planned Release: = 2.2.3 ___ Follow-up Comment #1: Thank you for the