Follow-up Comment #18, bug #16639 (project freeciv):
updated patch:
* add header to (new) functions
Is the original bug still valid? If there is no answer I will close this bug
at the time I commit the patch ...
(file #12292)
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Follow-up Comment #17, bug #16639 (project freeciv):
is this still valid? I found an old patch which does fix some memory leakage.
I do not know if this could be related to the bug ...
(file #12075)
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Additional Item Attachment:
File
Follow-up Comment #16, bug #16639 (project freeciv):
@Daniel: do you need to do ulimit -c unlimited first?
Sorry, I did forgot this small command as I do it all the time. It is needed
to allow the creation of a core dump. Furthermore, a debug build of freeciv is
required.
Follow-up Comment #12, bug #16639 (project freeciv):
Tried both to run with '-F' as well as inside gdb directly, but
failed to get a core dump after several tries.
If you can reproduce the assert, it should core dump if started with '-F'
...
However, it's relatively easy to repro the
Follow-up Comment #13, bug #16639 (project freeciv):
If you can reproduce the assert, it should core dump if started
with '-F' ...
Where should the dump file be located?
I'm trying at the moment. Do you know if there was a civil war /
barbarian war at this point (new player!)?
Maybe, but
Follow-up Comment #14, bug #16639 (project freeciv):
Where should the dump file be located?
A file named 'core' or 'core.pid' should be in the directory there you
started the program.
I'm trying at the moment. Do you know if there was a civil war /
barbarian war at this point (new
Follow-up Comment #11, bug #16639 (project freeciv):
Tried both to run with '-F' as well as inside gdb directly, but failed to get
a core dump after several tries.
However, it's relatively easy to repro the assert itself. Just start a game
with 25 players and run an autogame with timeout 10
Update of bug #16639 (project freeciv):
Status:None = Need Info
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Follow-up Comment #10:
I cannot reproduce neither.
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Follow-up Comment #7, bug #16639 (project freeciv):
I had to modify your setup to run the game. Is this correct? The reason is
that I can't start the game if I connect as global observer (error message:
no enough human players).
1)Load savegame in stand-alone server
2)Start client and
Follow-up Comment #8, bug #16639 (project freeciv):
2.1) connect to Rudolf (as user1)
2.2) aitoggle Rudolf
2.3) disconnect
2.4) connect as global observer (as user2)
Figured it out - simple type '/observe' in the chat and '/aitoggle r' ...
Still no error (fourth game to turn 600+)
Follow-up Comment #9, bug #16639 (project freeciv):
sorry; I can't reproduce the assert. Could you run freeciv with the option -F
and send a backtrace?
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Update of bug #16639 (project freeciv):
Assigned to: pepeto = None
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Follow-up Comment #6:
The Glib warnings are usually caused by clicking the combo boxes (it's a gtk
bug).
Follow-up Comment #3, bug #16639 (project freeciv):
Do you have a savegame before the assert was printed? Or a debug output?
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Follow-up Comment #4, bug #16639 (project freeciv):
This was printed to the terminal just before the asserts below started
appearing:
(freeciv-gtk2:24984): GLib-GObject-WARNING **:
/build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3079: signal name `depressed'
is invalid for instance `0x10a2dde8'
Additional Item Attachment, bug #16639 (project freeciv):
File name: freeciv-T0288-Y01826-auto.sav.bz2 Size:73 KB
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Update of bug #16639 (project freeciv):
Status: Fixed = None
Open/Closed: Closed = Open
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Follow-up Comment #5:
1)Load savegame in
Follow-up Comment #2, bug #16639 (project freeciv):
Still getting this assert on the exact same line S2_3 r18506 (during the
autogame mentioned in bug #17100)
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Update of bug #16639 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?16639
Summary: fix assert in dbv_isset() at server exit
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 05.09.2010 um 17:06
Category: general
Severity: 3 - Normal
Update of bug #16639 (project freeciv):
Assigned to:None = pepeto
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