[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-09 Thread pepeto
Update of bug #16813 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-05 Thread James Hemming
Follow-up Comment #4, bug #16813 (project freeciv): Hi pepeto. No problem with the submission field. I have been testing this patch out further and I can't decide whether the additional adjustment for love 0 should be there or not. Perhaps this makes the AI too war averse... In this case, maybe

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-04 Thread Per I. Mathisen
Follow-up Comment #1, bug #16813 (project freeciv): Looks good to me, although I would add also / 100.0 instead of / 100 for emphasis. ___ Reply to this item at: http://gna.org/bugs/?16813

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-04 Thread James Hemming
Follow-up Comment #2, bug #16813 (project freeciv): Hi Per. I am the submitter of the initial patch; I have now registered an account, I don't know if that can be reflected in the submission... Anyway, I have updated the patch with your change. This is my first patch for Freeciv, so if I need

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-04 Thread pepeto
Update of bug #16813 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.4, 2.3.0

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-03 Thread anonymous
URL: http://gna.org/bugs/?16813 Summary: AI love not edged towards zero each turn Project: Freeciv Submitted by: None Submitted on: Sunday 10/03/10 at 19:07 CEST Category: ai Severity: 3 - Normal