[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-27 Thread pepeto
Update of bug #17050 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-23 Thread pepeto
Update of bug #17050 (project freeciv): Status: Need Info = In Progress Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-23 Thread pepeto
Follow-up Comment #6, bug #17050 (project freeciv): Running with valgrind helps to reproduce: ==27360== Invalid read of size 8 ==27360==at 0x5720DB: player_diplstate_get (player.c:276) ==27360==by 0x47C0C1: package_player_info (plrhand.c:908) ==27360==by 0x47C40C:

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-23 Thread pepeto
Update of bug #17050 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: It was using 'pconn-playing' after the player was removed. Fix attached. (file #11357)

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-23 Thread pepeto
Update of bug #17050 (project freeciv): Priority: 1 - Later = 5 - Normal ___ Reply to this item at: http://gna.org/bugs/?17050 ___ Message posté

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-17 Thread pepeto
Follow-up Comment #5, bug #17050 (project freeciv): Reading this again... I said everything wrong at comment #2. What crashed was the server, not the client... ___ Reply to this item at: http://gna.org/bugs/?17050

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-13 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17050 (project freeciv): I can't reproduce this. Perhaps you can help? I did the following: 1. start server 2. start client 1; connect as player 3. start client 2; type /observe (global observer) After that I can start the game without problems.

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-13 Thread pepeto
Update of bug #17050 (project freeciv): Priority: 5 - Normal = 1 - Later Status:None = Need Info ___ Follow-up Comment #4: I cannot reproduce

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-12 Thread pepeto
Follow-up Comment #2, bug #17050 (project freeciv): Which client crashed? The observer or the player? The player. Was the game started? No. ___ Reply to this item at: http://gna.org/bugs/?17050

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-11 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #17050 (project freeciv): Which client crashed? The observer or the player? Was the game started? ___ Reply to this item at: http://gna.org/bugs/?17050 ___