[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-08 Thread Jacob Nevins
Follow-up Comment #14, bug #19029 (project freeciv): I plan to commit these latest patches (file #15321, file #15324, file #15325) this evening unless someone objects (or gets there first). ___ Reply to this item at:

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-08 Thread Jacob Nevins
Update of bug #19029 (project freeciv): Assigned to:None = jtn ___ Reply to this item at: http://gna.org/bugs/?19029 ___ Message sent

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-08 Thread Jacob Nevins
Update of bug #19029 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-03 Thread Marko Lindqvist
Follow-up Comment #12, bug #19029 (project freeciv): (Need to think further about dropping unnecessary backwards compatibility for S2_4 and trunk before commit.) I'd commit it with savegame format version (2.4.0, 2.5.0) internal backward compatibility in place first. So for a while savegames

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-03 Thread Jacob Nevins
Additional Item Attachment, bug #19029 (project freeciv): File name: known-24.sav.bz2 Size:34 KB ___ Reply to this item at: http://gna.org/bugs/?19029 ___ Message sent via/by

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-03 Thread Jacob Nevins
Follow-up Comment #13, bug #19029 (project freeciv): Attached patches for S2_4 and trunk with backward compatibility measures (they're basically identical). This allows these versions to understand all 2.3.x savefiles while keeping a clean format for new savefiles. Using the savefile compat

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-02 Thread Jacob Nevins
Follow-up Comment #11, bug #19029 (project freeciv): Updated patch attached -- targeted at S2_3 but applies to all branches. (Need to think further about dropping unnecessary backwards compatibility for S2_4 and trunk before commit.) I've fixed a memory leak and moved to unsigned ints in more

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-01 Thread Marko Lindqvist
Follow-up Comment #10, bug #19029 (project freeciv): - Made p - l * 32 - p % 32 change requested in comment #1, with comment that should make difference between new bit order and old one in the previous lines clear. (file #15317) ___

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-02-25 Thread Marko Lindqvist
Follow-up Comment #9, bug #19029 (project freeciv): - Changed prefix of new entries from kv2 to kvb. It's followed immediately by a number, and I don't want 2 to appear as first digit of that. (file #15226) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-02-22 Thread Marko Lindqvist
Update of bug #19029 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #8: Untested fix for S2_3 and S2_4. In those branches we have to save in a format that also earlier

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2011-11-23 Thread Jacob Nevins
Update of bug #19029 (project freeciv): Summary: Trouble saving/loading players' known territory for player indices =40 = Possible trouble saving/loading players' known territory for player indices =40 ___ Reply to this