Follow-up Comment #14, bug #19029 (project freeciv):
I plan to commit these latest patches (file #15321, file #15324, file #15325)
this evening unless someone objects (or gets there first).
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Update of bug #19029 (project freeciv):
Assigned to:None = jtn
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http://gna.org/bugs/?19029
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Update of bug #19029 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #12, bug #19029 (project freeciv):
(Need to think further about dropping unnecessary backwards
compatibility for S2_4 and trunk before commit.)
I'd commit it with savegame format version (2.4.0, 2.5.0) internal backward
compatibility in place first. So for a while savegames
Additional Item Attachment, bug #19029 (project freeciv):
File name: known-24.sav.bz2 Size:34 KB
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Follow-up Comment #13, bug #19029 (project freeciv):
Attached patches for S2_4 and trunk with backward compatibility measures
(they're basically identical). This allows these versions to understand all
2.3.x savefiles while keeping a clean format for new savefiles.
Using the savefile compat
Follow-up Comment #11, bug #19029 (project freeciv):
Updated patch attached -- targeted at S2_3 but applies to all branches. (Need
to think further about dropping unnecessary backwards compatibility for S2_4
and trunk before commit.)
I've fixed a memory leak and moved to unsigned ints in more
Follow-up Comment #10, bug #19029 (project freeciv):
- Made p - l * 32 - p % 32 change requested in comment #1, with comment
that should make difference between new bit order and old one in the previous
lines clear.
(file #15317)
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Follow-up Comment #9, bug #19029 (project freeciv):
- Changed prefix of new entries from kv2 to kvb. It's followed immediately
by a number, and I don't want 2 to appear as first digit of that.
(file #15226)
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Update of bug #19029 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #8:
Untested fix for S2_3 and S2_4. In those branches we have to save in a format
that also earlier
Update of bug #19029 (project freeciv):
Summary: Trouble saving/loading players' known territory for
player indices =40 = Possible trouble saving/loading players' known
territory for player indices =40
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