[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset

2013-04-11 Thread Jacob Nevins
Update of bug #20507 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset

2013-04-09 Thread Jacob Nevins
Update of bug #20507 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #3: Attached patch

[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset

2013-04-06 Thread Jacob Nevins
Update of bug #20507 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent

[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset

2013-03-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #20507 (project freeciv): (Did civ2 even have pirates?) Yes and no. civ/2 had just one barbarian nation that could attack either from land or sea. Freeciv has always had them as separate players. Hacks of earlier versions where those players shared same nation were

[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset

2013-02-19 Thread Jacob Nevins
Follow-up Comment #1, bug #20507 (project freeciv): I think it's harmless. Certainly when I just tested civ2, I had no trouble running into pirates. The obvious way to fix it is to fork barbarian/pirate nations, the same way all the other civ2 nations are forked. (Did civ2 even have pirates?)

[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset

2013-02-13 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20507 Summary: Barbarian nations in unknown group in civ2 ruleset Project: Freeciv Submitted by: cazfi Submitted on: Thu 14 Feb 2013 03:22:15 AM EET Category: None Severity: 3 -