[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-23 Thread Marko Lindqvist
Update of bug #20744 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Marko Lindqvist
Follow-up Comment #3, bug #20744 (project freeciv): As we're heading to beta2, I'll commit this with extra argument intact. That's what's been extensively tested (like in: several autogames (on multicore system) constantly running almost from the day trunk patch was first introduced). We may

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Marko Lindqvist
Update of bug #20744 (project freeciv): Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.0-beta2, 2.5.0, 2.6.0 ___ Follow-up Comment #4: Correction: Had to make new version anyway due to other changes to codebase, so removed S2_4

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Emmet Hikory
Follow-up Comment #5, bug #20744 (project freeciv): I think it's safe either way: I just tend to avoid having unused arguments or functions if possible, to ease later reading of the code (but given the volume of testing to which this was subjected, there is a strong argument for leaving it

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-19 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20744 Summary: Recursive wipe_unit() saving drowning units from calling wipe_unit() Project: Freeciv Submitted by: cazfi Submitted on: Fri 19 Apr 2013 11:52:39 AM EEST Category: general

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-19 Thread Marko Lindqvist
Follow-up Comment #1, bug #20744 (project freeciv): - S2_4 version of the patch (file #17768) ___ Additional Item Attachment: File name: WipeUnitLists-S2_4.patch Size:8 KB

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-19 Thread Emmet Hikory
Follow-up Comment #2, bug #20744 (project freeciv): try_to_save_unit() doesn't need to take the helpless argument for S2_4, as this only exists as a base for future extension, but leaving it there should cause no problem and it may be helpful to have the S2_4 and S2_5 functions be identical to