[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-09-01 Thread Jacob Nevins
Follow-up Comment #3, bug #21072 (project freeciv): Tried on Windows now; ran several games with size=80 and generated maps successfully in all cases (although I did run into bug #18532). That said, I realise I haven't tried with your .freeciv-client-rc-2.4 that you've posted to other tickets

[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-09-01 Thread Marko Lindqvist
Follow-up Comment #4, bug #21072 (project freeciv): (although I did run into bug #18532). I was about to ask if original reporter has some setting causing server to send all map information in the beginning, causing bug #18532. That could be global observer or reveal-map-in-start option.

[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-08-31 Thread Jacob Nevins
Update of bug #21072 (project freeciv): Release: 2.4.0 RC1 = 2.4.0-RC1 ___ Follow-up Comment #2: Haven't tried on Windows, but unable to reproduce on Linux in several tries (map sizes up to 128

[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-08-27 Thread anonymous
URL: http://gna.org/bugs/?21072 Summary: Map size hangs past 75 Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 07:16:45 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-08-27 Thread anonymous
Follow-up Comment #1, bug #21072 (project freeciv): Actually, this seems to fluctuate for my PC at something over 70+ ___ Reply to this item at: http://gna.org/bugs/?21072 ___ Message sent