[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-30 Thread Marko Lindqvist
Update of bug #22934 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-28 Thread Marko Lindqvist
Follow-up Comment #5, bug #22934 (project freeciv): - Truly wait full turn before autoplacing the components - Try to send notification message. Though this ever happens only when there's no client connected to receive the message, at least it goes to the event cache. Might also turn more useful

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-25 Thread Marko Lindqvist
Update of bug #22934 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-22 Thread Marko Lindqvist
Follow-up Comment #4, bug #22934 (project freeciv): > Other branches need to backport these changes first. S2_6 is already ok, S2_5 backport in patch #5217 ___ Reply to this item at:

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-22 Thread Marko Lindqvist
Update of bug #22934 (project freeciv): Depends on: => patch #5217 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread HanduMan
Follow-up Comment #1, bug #22934 (project freeciv): Verified. :( Online game, ongoing, so no savegame to offer. But the story goes... T192 - Built 12 Space Modules and 8 Space Components. T193 - Built 8 Space Components and 12 Space Structurals. T194 - Built 20 Space Structurals. That makes

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread Marko Lindqvist
Update of bug #22934 (project freeciv): Planned Release: => 2.5.2, 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread HanduMan
Follow-up Comment #2, bug #22934 (project freeciv): Sorry, forgot to mention. The game runs on 2.5. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread Marko Lindqvist
Update of bug #22934 (project freeciv): Status:None => In Progress ___ Follow-up Comment #3: Untested patch for stop-gag solution attached. TRUNK version only at this time (It's the only

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2014-11-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22934 Summary: Spaceship part not placed if client not connected when it's built Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Nov 2014 07:16:37 AM EET Category: general