[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-09-27 Thread Marko Lindqvist
Update of bug #24031 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-09-26 Thread Marko Lindqvist
Update of bug #24031 (project freeciv): Category: client-gtk-2.0 => client Status:None => Ready For Test ___ Follow-up Comment #4: Fix (partial

[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-09-26 Thread Marko Lindqvist
Follow-up Comment #3, bug #24031 (project freeciv): I've played hexemplio games using older freeciv revisions without problems, but now it's impossible not to notice this bug -> must be regression at some point. ___ Reply to this item at:

[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-09-03 Thread Jacob Nevins
Follow-up Comment #2, bug #24031 (project freeciv): I see trouble with hex and iso|hex, but not overhead or iso tilesets. This started happening with patch #6447. I strongly suspect the move from integer division with DIVIDE() (which has 'floor' semantics) to floating point division (which will

[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-06-27 Thread Jacob Nevins
Follow-up Comment #1, bug #24031 (project freeciv): Another report: http://forum.freeciv.org/f/viewtopic.php?f=8=888 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2015-11-04 Thread Jacob Nevins
URL: Summary: hexemplio clicks misaligned with hex boundaries Project: Freeciv Submitted by: jtn Submitted on: Thu 05 Nov 2015 01:09:55 UTC Category: client-gtk-2.0 Severity: 3