[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-18 Thread Marko Lindqvist
Update of bug #24133 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Marko Lindqvist
Follow-up Comment #3, bug #24133 (project freeciv): > The activity Railroad is removed from every unit in the > savegame. The activity road is preserved. Those are not separate activities in 2.5 & up, but generic road building activities with specified target road.

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #24133 (project freeciv): I was not accurate. Sorry. The activity Railroad is removed from every unit in the savegame. The activity road is preserved. I attach a savegame. Thanks (file #26020) ___ Additional

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Marko Lindqvist
Follow-up Comment #5, bug #24133 (project freeciv): Player technologies are not loaded when unit activities are sanity checked -> player is not known to know required techs. ___ Reply to this item at:

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Marko Lindqvist
Follow-up Comment #6, bug #24133 (project freeciv): Another symptom: bug #23971 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Marko Lindqvist
Follow-up Comment #4, bug #24133 (project freeciv): Savegame loading cancels several "Road"/"Railroad" and one "Mine"/"Oil Well" activities. Attached is patch to at least improve logging of these. (S2_6 version - TRUNK will need same to savegame3.c too) (file #26021)

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Marko Lindqvist
Update of bug #24133 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #7: Fix (file #26022, file #26023) ___

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Jacob Nevins
Update of bug #24133 (project freeciv): Release: => S2_6 svn Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #1: Can't reproduce

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-01 Thread Jordi Negrevernis i Font
URL: Summary: Loading code removes the activity road or railroad from AI units Project: Freeciv Submitted by: jorneg Submitted on: miƩ 02 dic 2015 00:23:35 UTC Category: ai