[Freeciv-Dev] [bug #24363] Crash on "Map topology and tileset incompatible" during running game

2016-01-30 Thread Jacob Nevins
Follow-up Comment #3, bug #24363 (project freeciv): > Is it now necessary to switch to a ts topology that does not > match map topology? I'm usually running into it when making a change to all tilesets and wanting to cycle through them all without starting a new game. This obviously isn't a real

[Freeciv-Dev] [bug #24363] Crash on "Map topology and tileset incompatible" during running game

2016-01-30 Thread Marko Lindqvist
Follow-up Comment #2, bug #24363 (project freeciv): Is it now necessary to switch to a ts topology that does not match map topology? Idle loop stuff has proven troublesome in gtk3-client several times already (I think we gained some fundamental problem in gtk2 -> gtk3, maybe because now gtk has ha

[Freeciv-Dev] [bug #24363] Crash on "Map topology and tileset incompatible" during running game

2016-01-30 Thread Jacob Nevins
Follow-up Comment #1, bug #24363 (project freeciv): > Could the fix be as simple as moving the error later in > tilespec_reread(), when loading has basically finished? Moving it to just before the C_S_RUNNING bailout doesn't stop the crash. __

[Freeciv-Dev] [bug #24363] Crash on "Map topology and tileset incompatible" during running game

2016-01-30 Thread Jacob Nevins
URL: Summary: Crash on "Map topology and tileset incompatible" during running game Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 08:22:30 PM UTC Category: client-gtk-2.0