[Freeciv-Dev] [bug #25564] sound scripting breaks after a few tens of turns

2017-03-13 Thread wotan
Follow-up Comment #2, bug #25564 (project freeciv): .freeciv/dev/freesounds.soundspec ... ; options = "+soundspec" options = "+Freeciv-2.6-soundset" ... changing the soundspec as above seems to fix sound ___ Reply to this item at:

[Freeciv-Dev] [bug #25564] sound scripting breaks after a few tens of turns

2017-03-12 Thread wotan
Follow-up Comment #1, bug #25564 (project freeciv): in dio_put_uint16_raw() [dataio_raw.c::288]: assertion '!((int) (__extension__ ({ unsigned short int __v, __x = (unsigned short int) (x); if (__builtin_constant_p (__x)) __v = ((unsigned short int) __x) >> 8) & 0xff) | (((__x) & 0xff) <<

[Freeciv-Dev] [bug #25564] sound scripting breaks after a few tens of turns

2017-03-07 Thread wotan
URL: Summary: sound scripting breaks after a few tens of turns Project: Freeciv Submitted by: wotan Submitted on: Tue 07 Mar 2017 11:24:37 AM UTC Category: client-gtk-3.22