[Freeciv-Dev] [patch #1264] add tech upkeep

2010-04-05 Thread Matthias Pfafferodt
Update of patch #1264 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-04-02 Thread Matthias Pfafferodt
Update of patch #1264 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1264 ___ Nachricht

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-30 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #1264 (project freeciv): update tech upkeep; cleanup of the code and show some text in the clients (file #8748) ___ Additional Item Attachment: File name: 20100330-trunk-add-tech-upkeep.diff Size:26 KB

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-21 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #1264 (project freeciv): Does this cover the case that the last city producing some bulbs just finishes the current research project, so that there are no(t enough) bulbs left in stock that could be used for paying bulb upkeep? Now it does ;-) I merge the three

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-20 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1264 (project freeciv): I checked the code and moved the substraction of the bulbs needed as tech upkeep after the city bulb production is added. What happens during anarchy? Currently you can loose several techs. IMO tech upkeep should not apply then, like

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-20 Thread Andreas
Follow-up Comment #7, patch #1264 (project freeciv): I checked the code and moved the substraction of the bulbs needed as tech upkeep after the city bulb production is added. Does this cover the case that the last city producing some bulbs just finishes the current research project, so that

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-07 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1264 (project freeciv): patch #1264 file #8303 does not coexist with patch #1263 file #8302 as they both introduce in server/techtools.c the prototype for a (different) new static function in the same line I knew about this but using git it was easy to change this

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-06 Thread Andreas
Follow-up Comment #3, patch #1264 (project freeciv): patch #1264 file #8303 does not coexist with patch #1263 file #8302 as they both introduce in server/techtools.c the prototype for a (different) new static function in the same line ___

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-02-26 Thread Matthias Pfafferodt
Update of patch #1264 (project freeciv): Assigned to:None = syntron Planned Release: = 2.3.0 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-02-02 Thread Matthias Pfafferodt
Update of patch #1264 (project freeciv): Depends on: = patch #1262 ___ Reply to this item at: http://gna.org/patch/?1264 ___ Nachricht

[Freeciv-Dev] [patch #1264] add tech upkeep

2009-10-11 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1264 (project freeciv): rebased version of the patch (file #6968) ___ Additional Item Attachment: File name: version3-0001-add-tech-upkeep.diff Size:12 KB

[Freeciv-Dev] [patch #1264] add tech upkeep

2009-09-07 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1264 (project freeciv): updated patch * make pick_random_tech_researched() save if no tech is researched (file #6604) ___ Additional Item Attachment: File name: 0001-add-tech-upkeep.diff Size:12 KB

[Freeciv-Dev] [patch #1264] add tech upkeep

2009-08-26 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1264 Summary: add tech upkeep Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 26.08.2009 um 18:08 Category: general Priority: 3 - Low Status: