[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-17 Thread pepeto
Update of patch #1524 (project freeciv): Category:None => general Status: Ready For Test => Duplicate Open/Closed:Open => Closed

[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-14 Thread pepeto
Update of patch #1524 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.3.0 ___

[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1524 (project freeciv): Updated patch, changes: + Updated error handling. Partisan unit is now checked by SCRIPT_ASSERT in place_partisans in the API. + Both winner & loser get a Partisan event message. This script should work with all rulesets. A ruleset without p

[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Activate Partisans from Lua script (implementation) Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:42 Category: None Priority: 5