[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-12 Thread Matthias Pfafferodt
Update of patch #1968 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-11 Thread Matthias Pfafferodt
Update of patch #1968 (project freeciv): Status: Ready For Test = Done Assigned to: cazfi = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-11 Thread Matthias Pfafferodt
Update of patch #1968 (project freeciv): Status:Done = Ready For Test Open/Closed: Closed = Open ___ Follow-up Comment #4: found one bug in

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-06-14 Thread Marko Lindqvist
Update of patch #1968 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1968 ___ Message sent

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2010-12-03 Thread Matthias Pfafferodt
Update of patch #1968 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0 ___ Follow-up Comment #2: updated patch:

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2010-09-15 Thread m
URL: http://gna.org/patch/?1968 Summary: add players_iterate_alive() Project: Freeciv Submitted by: akfaew Submitted on: Wednesday 09/15/2010 at 12:22 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2010-09-15 Thread pepeto
Follow-up Comment #1, patch #1968 (project freeciv): The definition of players_iterate_alive() mostly duplicate players_iterate(). Isn't a way to use players_iterate() inside players_iterate_alive()? ___ Reply to this item at: