[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2014-04-06 Thread Marko Lindqvist
Update of patch #2883 (project freeciv): Planned Release: 2.4.0 = 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/patch/?2883 ___ Message sent

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-11-13 Thread Jacob Nevins
Update of patch #2883 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2883 ___ Message sent

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-11-10 Thread Jacob Nevins
Follow-up Comment #9, patch #2883 (project freeciv): Sorry for the lack of response. I've hesitated to reply because I'm not sure quite what our threat model for server-side scripts actually is, and whether it's in fact any different from the threat model for admin commands. Thinking about it,

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-11-10 Thread Jacob Nevins
Update of patch #2883 (project freeciv): Open/Closed: Closed = Open ___ Follow-up Comment #10: Oh, and, the filename character filter won't let a script save a file containing an

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-11-08 Thread Matthias Pfafferodt
Update of patch #2883 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #2883 (project freeciv): what do you think about the restricted version? ___ Reply to this item at: http://gna.org/patch/?2883 ___ Nachricht geschickt von/durch

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-10-24 Thread Matthias Pfafferodt
Update of patch #2883 (project freeciv): Status:Done = In Progress Open/Closed: Closed = Open ___ Follow-up Comment #5: Checked - the lua

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-10-23 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #2883 (project freeciv): This script command can overwrite any chosen file on the server that freeciv-server has access to, I think (with a Freeciv save file, not arbitrary contents). Do we need to worry about security? Can it? I think saving of files is limited

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-10-22 Thread Jacob Nevins
Follow-up Comment #3, patch #2883 (project freeciv): This script command can overwrite any chosen file on the server that freeciv-server has access to, I think (with a Freeciv save file, not arbitrary contents). Do we need to worry about security?

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2883 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2883 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua11] lua function to save a game (as 'manual' save) = [lua116] lua