[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-08 Thread Marko Lindqvist
Update of patch #3478 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-08 Thread Jacob Nevins
Follow-up Comment #6, patch #3478 (project freeciv): Unfortunately this means that *any* land-to-water transformation on the edge of a lake turns the whole lake into ocean, due to transform_result=Ocean. I've raised bug #20038. ___ Reply

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread RafałMużyło
Follow-up Comment #1, patch #3478 (project freeciv): With tongue in cheek, I'd say that's what would happen in the real world, barring significant height difference. ___ Reply to this item at: http://gna.org/patch/?3478

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread RafałMużyło
Follow-up Comment #2, patch #3478 (project freeciv): Ah, sorry - should have read the patch first. You meant this patch should implement this effect. ___ Reply to this item at: http://gna.org/patch/?3478

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread Marko Lindqvist
Follow-up Comment #4, patch #3478 (project freeciv): My desire started as annoyance at the sharp boundary drawn between ocean and lake when transforming terrain Lack of handling of these boundaries (I guess it can get really ugly in some corner(pun intended)cases where some combination of

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?3478 Summary: Salt water filling freshwater lake when connected Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Aug 2012 04:51:30 AM EEST Category: general Priority: 5