[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-10-29 Thread Marko Lindqvist
Update of patch #3726 (project freeciv): Planned Release: 2.5.0 = ___ Reply to this item at: http://gna.org/patch/?3726 ___ Message sent

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-04-19 Thread Marko Lindqvist
Update of patch #3726 (project freeciv): Assigned to: cazfi = None ___ Reply to this item at: http://gna.org/patch/?3726 ___ Message sent

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-04-01 Thread Marko Lindqvist
Follow-up Comment #5, patch #3726 (project freeciv): Could you produce new version of this patch to go in before S2_5 branching in a month? ___ Reply to this item at: http://gna.org/patch/?3726

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-03-19 Thread Marko Lindqvist
Follow-up Comment #4, patch #3726 (project freeciv): save_command() should cmd_reply(C_FAIL) when appropriate and return FALSE in such a case. ___ Reply to this item at: http://gna.org/patch/?3726

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-03-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3726 (project freeciv): Reading the patch alone (not checking existing context from sources) it seems that even after noticed failure you still continue to try to do everything inside that particular function as if everything succeeded. At least executing

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-03-18 Thread Davide Baldini
Follow-up Comment #2, patch #3726 (project freeciv): In its current state, the proposed patch doesn't touch how the save functions behave, and it just reports upwards in the functions chain whether a failure has been detected. Such report emerges up to save_command() in form of return value, and

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-03-18 Thread Davide Baldini
Follow-up Comment #3, patch #3726 (project freeciv): [ Ending piece - browser authonomously submitted the post before I completed it ] ... I could complete the return value's climbing chain of function up to handle_stdin_input_real(), making things logically cleaner.

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-02-20 Thread Davide Baldini
URL: http://gna.org/patch/?3726 Summary: Booleanize all save functions for savegame v2 Project: Freeciv Submitted by: davide_at_debian Submitted on: Thu 21 Feb 2013 04:16:25 AM GMT Category: general

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-02-20 Thread Marko Lindqvist
Update of patch #3726 (project freeciv): Priority: 3 - Low = 5 - Normal Assigned to:None = cazfi Planned Release: = 2.5.0