[Freeciv-Dev] [patch #3923] Allow multiple partisan unit types.

2016-01-20 Thread Marko Lindqvist
Follow-up Comment #4, patch #3923 (project freeciv): > This belongs to new ticket, but either the lua script should be fixed or maybe ruleset sanity checking should prevent one from > having a ruleset with partisan effect, but no partisan unit - that's certainly not something ruleset author meant

[Freeciv-Dev] [patch #3923] Allow multiple partisan unit types.

2013-06-03 Thread Marko Lindqvist
Follow-up Comment #3, patch #3923 (project freeciv): > 0 units without any problems except a lua script error in the > lattermost case. This belongs to new ticket, but either the lua script should be fixed or maybe ruleset sanity checking should prevent one from having a ruleset with partisan eff

[Freeciv-Dev] [patch #3923] Allow multiple partisan unit types.

2013-05-31 Thread Micke
Follow-up Comment #2, patch #3923 (project freeciv): The updated version handles 2, 1 or 0 units without any problems except a lua script error in the lattermost case. (file #18037) ___ Additional Item Attachment: File name: partisans.dif

[Freeciv-Dev] [patch #3923] Allow multiple partisan unit types.

2013-05-28 Thread Emmet Hikory
Follow-up Comment #1, patch #3923 (project freeciv): I finally remembered why this wouldn't work: there is no guarantee that a given ruleset requires the player on whose behalf partisans are generated to be able to build partisans (e.g. the Classic ruleset only requires that Guerilla Warfare be kn

[Freeciv-Dev] [patch #3923] Allow multiple partisan unit types.

2013-05-27 Thread Micke
URL: Summary: Allow multiple partisan unit types. Project: Freeciv Submitted by: mss_8734 Submitted on: Mon May 27 21:31:03 2013 Category: rulesets Priority: 5 - Normal