[Freeciv-Dev] [patch #4409] Script-defined achievements

2014-01-11 Thread Marko Lindqvist
Follow-up Comment #2, patch #4409 (project freeciv): > How to handle achievement messages? Currently they're hardcoded > in the server. That's intermediate version just to get achievements implemented. They should be moved to new strings.ruleset I have been planning for years (my first notes for

[Freeciv-Dev] [patch #4409] Script-defined achievements

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #1, patch #4409 (project freeciv): I've had the idea about requirement type "Lua" for years, where lua script would be consulted if requirement is fullfilled or not. It would be available for more things (all requirement ranges, for starters) than having such req only via "Achie

[Freeciv-Dev] [patch #4409] Script-defined achievements

2014-01-04 Thread Jacob Nevins
URL: Summary: Script-defined achievements Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 4 21:33:10 2014 Category: None Priority: 5 - Normal Status: