[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-18 Thread Marko Lindqvist
Update of patch #4816 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-14 Thread Marko Lindqvist
Follow-up Comment #3, patch #4816 (project freeciv): - Updated against svn, but untested at the moment (since civ2civ3 ruleset does not load for other reasons) (file #21422) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-11 Thread Marko Lindqvist
Update of patch #4816 (project freeciv): Category:None = rulesets Status:None = Ready For Test Planned Release: = 2.6.0

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-11 Thread Marko Lindqvist
Update of patch #4816 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?4816 ___ Message sent

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-06-17 Thread David Fernandez
Follow-up Comment #1, patch #4816 (project freeciv): My plan was to enable zones of control in deep oceans because I like naval units to be able to protect adjacent units without moving to the same tile, and because it could encourage the use of naval formations. But I do not like to enable ZOCs

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-06-17 Thread David Fernandez
URL: http://gna.org/patch/?4816 Summary: civ2civ3: ZoCs not affected by non military units. Project: Freeciv Submitted by: bardo Submitted on: mar 17 jun 2014 12:26:24 UTC Category: None Priority: 5 -

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-06-17 Thread Jacob Nevins
Follow-up Comment #2, patch #4816 (project freeciv): - Zones of Control are no longer established by non-military units (Small Land and Merchant classes), so they do not affect the movements of enemy units. (Raised patch #4818 to do the same to other rulesets.)