Update of patch #4816 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #3, patch #4816 (project freeciv):
- Updated against svn, but untested at the moment (since civ2civ3 ruleset does
not load for other reasons)
(file #21422)
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File name:
Update of patch #4816 (project freeciv):
Category:None = rulesets
Status:None = Ready For Test
Planned Release: = 2.6.0
Update of patch #4816 (project freeciv):
Assigned to:None = cazfi
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http://gna.org/patch/?4816
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Follow-up Comment #1, patch #4816 (project freeciv):
My plan was to enable zones of control in deep oceans because I like naval
units to be able to protect adjacent units without moving to the same tile,
and because it could encourage the use of naval formations.
But I do not like to enable ZOCs
URL:
http://gna.org/patch/?4816
Summary: civ2civ3: ZoCs not affected by non military units.
Project: Freeciv
Submitted by: bardo
Submitted on: mar 17 jun 2014 12:26:24 UTC
Category: None
Priority: 5 -
Follow-up Comment #2, patch #4816 (project freeciv):
- Zones of Control are no longer established by non-military
units (Small Land and Merchant classes), so they do not affect
the movements of enemy units.
(Raised patch #4818 to do the same to other rulesets.)