[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-24 Thread pepeto
Update of patch #4970 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-22 Thread Emmet Hikory
Follow-up Comment #3, patch #4970 (project freeciv): I prefer symbols to magic numbers, but agree -1 isn't PF_IMPOSSIBLE_MC in this case. Thanks for the explanation on attack cost. Everything else in this patch looked good, so please consider me not to have objected at all.

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-21 Thread pepeto
URL: http://gna.org/patch/?4970 Summary: Better path-finding reverse maps Project: Freeciv Submitted by: pepeto Submitted on: lun. 21 juil. 2014 16:38:14 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-21 Thread Emmet Hikory
Follow-up Comment #1, patch #4970 (project freeciv): There are a couple surviving uses of -1 as a magic number in pf_reverse_map_get_costs(): could these use PF_IMPOSSIBLE_MC? Attacks are also still charged at SINGLE_MOVE: should this be increased for UCF_MISSILE and UTYF_ONEATTACK, or don't we