Update of patch #5233 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #14, patch #5233 (project freeciv):
Version 5 attached: reworked tileset sprite handling. The tileset author can
choose to make sprites for every state and turn number (e.g. for having
different font, shape or color), or to define a global sprite for every state
(or both).
Update of patch #5233 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 3.0.0 = 2.6.0, 3.0.0
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Follow-up Comment #13:
This one should do
Follow-up Comment #12, patch #5233 (project freeciv):
You might notice I have no more time free to coding Freeciv nowadays. I have
kept 4 tickets that I have started to work on. However, you may steal them.
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Follow-up Comment #11, patch #5233 (project freeciv):
Is there any reason this couldn't go to 2.6 other than lack of available
effort?
I'd quite like to see it get in. Mind if I steal it, if I get time? I think
it's basically working?
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Update of patch #5233 (project freeciv):
Planned Release: 2.6.0 = 3.0.0
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Reply to this item at:
http://gna.org/patch/?5233
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Message posté
Follow-up Comment #10, patch #5233 (project freeciv):
Open separate art-ticket
I've now opened patch #5681 for that. This ticket is about the code (with
placeholder-sprites if needed for committing)
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URL:
http://gna.org/patch/?5233
Summary: Client goto turn number
Project: Freeciv
Submitted by: pepeto
Submitted on: lun. 15 sept. 2014 10:53:44 CEST
Category: client
Priority: 5 - Normal
Follow-up Comment #1, patch #5233 (project freeciv):
Idea:
* show end turn position with displaying the turn number in another color;
* show previous end turn positions;
* show waypoints.
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