[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2016-03-10 Thread David Fernandez
Follow-up Comment #13, patch #5915 (project freeciv): I never tested this patch in a normal game (from start). I'll do it now. ___ Reply to this item at: ___ Men

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2016-01-25 Thread Marko Lindqvist
Update of patch #5915 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2016-01-23 Thread Marko Lindqvist
Follow-up Comment #8, patch #5915 (project freeciv): - Updated against svn (file #26430, file #26431) ___ Additional Item Attachment: File name: Civ2civ3OilWell.patch Size:11 KB File name: Civ2civ3OilWell-S2_6.patch Size:11 KB

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2016-01-21 Thread Marko Lindqvist
Update of patch #5915 (project freeciv): Status: Need Info => Ready For Test Assigned to:None => cazfi ___ Follow-up Comment #7: > In case someone

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2015-10-25 Thread Jacob Nevins
Follow-up Comment #6, patch #5915 (project freeciv): > I may change it to use the new oil rig gfx made by GriffonSpade. Raised patch #6480 to record need for oil platform graphics in supplied tilesets. ___ Reply to this item at:

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2015-09-01 Thread David Fernandez
Follow-up Comment #5, patch #5915 (project freeciv): If you like the changes introduces by this patch, I may change it to use the new oil rig gfx made by GriffonSpade. ___ Reply to this item at:

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2015-04-15 Thread David Fernandez
Follow-up Comment #4, patch #5915 (project freeciv): Patch for v2.6. It reserves the Oil Well for desert and glacier, and creates a different extra for oceans, named Oil Platform. I upload it already, in case someone knows a way to get the same effect without the need to introduce an additional e

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2015-04-13 Thread David Fernandez
Follow-up Comment #3, patch #5915 (project freeciv): I'm liking the changes described in my previous post, and I will include them in my next modpack (civ2civ3_earth) for testing. I'll create a patch for v2.6 later. ___ Reply to this item a

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2015-03-10 Thread David Fernandez
Follow-up Comment #2, patch #5915 (project freeciv): I'm going to test these changes: - The first mine looks the same for all terrains (no oil well), and is available from the start. - This first mine gives +2 to hills and mountains (it was +1 to mountains until now). - Tech Refining enables a 2nd

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2015-03-07 Thread David Fernandez
Follow-up Comment #1, patch #5915 (project freeciv): I'm not liking to see so many different requirements for the same mining task. It would be Construction for Deserts (and Tundra?, that can be mined here too), Refining for Glaciers, and Miniaturization for Oceans (this one already implemented).

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2015-03-07 Thread Jacob Nevins
URL: Summary: civ2civ3: Require tech to mine deserts / glaciers ("oil wells")? Project: Freeciv Submitted by: jtn Submitted on: Sat 07 Mar 2015 20:15:57 UTC Category: rulesets P