<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 >
Please post each bug in a separate ticket. It is difficult to handle multi-bug reports. On Fri, 20 Apr 2007, Nathan Currier wrote: > version: 2.0.9-beta3-gtk2 Why are you playing the beta version? > Unable to bribe units (says diplomat had failed move). This should have been fixed 2.0.8 -> 2.0.9. Can you recheck in 2.0.9 final? > Goto should not attack units at the final destination square if the unit was > not visible when goto was activated (it sucks to lose a caravel full of > caravans this way). This may be very hard to fix. > Using is also unfair against the AI, especially when > attacking. Goto effectively allows humans to take two moves in a single AI > turn. Therefore, goto orders should be applied AFTER everyone else has > moved. This would put goto its proper role as a timesaver only, with no > tactical advantage. It is not possible to rule out double move as you use simultaneous movement mode. Goto is actually irrelevant here. > In Civ II, Genetic Engineering had Chemistry and Corporation as its > prerequisites. The Freeciv tech tree shows the Medicine and Corporation as > the prerequisites. Freeciv is not Civ2. > Game balancing: Democracy is too powerful. How about signing cease-fires > and peace treaties when any other player wants them, and require a > revolution in order to declare war? Civ II was this way. Even better would > be if you were not allowed to declare war during anarchy (since your country > is too busy with its own problems). I am not too fond of such restrictions, personally. - Per "If you can assume anything then you can prove anything." _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev