Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-05-17 Thread Per Inge Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342 On 5/16/07, William Allen Simpson [EMAIL PROTECTED] wrote: Given how much FoW you usually have, this will make your real borders really hard to visualize and plan with respect to. I do not really see a good and simple fix to this

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-17 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370 On Wed, 16 May 2007, William Allen Simpson wrote: One of the nuisances (compared to the commercial games) is the limited vision radius of the city itself. ... When the city is founded, it still has only 1 radius vision. That's

Re: [Freeciv-Dev] (PR#39354) Bug in tech_is_available

2007-05-17 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39354 On Wed, 16 May 2007, Eric Fitzgerald wrote: To reproduce: Create a new tech (call it anything you want). Make this tech have a root_req set to itself (thus not researchable). Try to assign the tech to a nation through init_tech. I

[Freeciv-Dev] (PR#39371) [OS X] Apostrophe in path to freeciv and it can't start

2007-05-17 Thread Ulrik Sverdrup
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39371 There seems to be a problem in the launch script for Freeciv in the Mac OS X installation. Apparently an apostrophe (') in the path to the application is not escaped in the startup script and causes syntax error, and no error is shown

[Freeciv-Dev] (PR#8398) Re: Bug: cease-fires can't be extended

2007-05-17 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=8398 I think the proper solution to this problem is that ceasefires do not count down, but can be broken at any time by any government without penalty. ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#39372) 2.1.0b4 default cities.ruleset celebrate_size_limit mismatch ruleset.c celebratesize

2007-05-17 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39372 or vice versa. I think that the celebrate_size is a better name for both. Currently, the code is: /* City Parameters */ game.info.celebratesize = secfile_lookup_int_default(file, GAME_DEFAULT_CELEBRATESIZE,

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-17 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370 Per I. Mathisen wrote: Yes. Patch to change this most welcome. Apparently, it was a conscious decision by some prior developer. There is a documented vision parameter that is only FALSE for cities. Therefore, I propose a

Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-05-17 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342 Per Inge Mathisen wrote: So this is like today, only that you forget borders after a turn if you do not see the border source? It is actually rather complicated, and it does not answer my worry above that it will make borders hard to

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-17 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370 Oh bother, I see that while I was poking at keeping things backward compatible, you made a sweeping change. Ah well, here's my 2.1.0b4 proposal as applied to trunk Mix and match?

Re: [Freeciv-Dev] (PR#8398) Re: Bug: cease-fires can't be extended

2007-05-17 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=8398 Per I. Mathisen wrote: I think the proper solution to this problem is that ceasefires do not count down, but can be broken at any time by any government without penalty. I disagree. The count down is an essential game function. And

[Freeciv-Dev] (PR#13864) Data: Kurd nation

2007-05-17 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=13864 New version of the nation ruleset. Written by Architeuthis using some of my data. See forum tread for full discussion: http://forum.freeciv.org/viewtopic.php?t=3076 ~Daniel kurd.ruleset Description: Binary data