[Freeciv-Dev] (PR#40622) Patch: grammatical corrections in the swedish translation

2009-01-04 Thread Erik Larsson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40622 Hi, Here is a patch for the swedish translation. It corrects two grammatical mistakes. /Erik Index: sv.po === --- sv.po (revision 15393) +++ sv.po (working copy) @@

Re: [Freeciv-Dev] (PR#40622) Patch: grammatical corrections in the swedish translation

2009-01-04 Thread Erik Larsson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40622 The patch is against the trunk (rev. 15280). I compared the branches S2_0 and S2_1 and they both contain the line which my patch changes. I am quite new to subversion and all the terms surrounding it... was that satisfactory answers to

Re: [Freeciv-Dev] (PR#40617) Assertion with RiverNative flag

2009-01-04 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40617 2009/1/2 Marko Lindqvist: 2009/1/2 Yoav Luft: civserver: advmilitary.c:1183: kill_something_with: Assertion `SEA_MOVING == utype_move_type(boattype)' failed. or at least check that the movement type is not land? ...this

Re: [Freeciv-Dev] (PR#40622) Patch: grammatical corrections in the swedish translation

2009-01-04 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40622 Against which version/branch is the patch? Have you compared several branches? Daniel On Sun, 04 Jan 2009 07:24:36 +0900, Erik Larsson e...@kaldo.se wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40622 Hi, Here is

[Freeciv-Dev] (PR#40624) Editor behavior when there is no military bases in ruleset

2009-01-04 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40624 Maybe it should be impossible to select military base tool at all when ruleset has no base types at all. Currently it ends printing error message ...because 0 is not a valid base type id (this is not too bad, at least it doesn't crash)

Re: [Freeciv-Dev] (PR#40612) AutoReply: Patch: migration

2009-01-04 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612 The migration patch (version 6) changes: - split the patch in three parts: * the patch * patch to add an option for the food check * some freelog(LOG_NORMAL,...) debugging messages The patch was tested. Matthias diff -ur

Re: [Freeciv-Dev] (PR#40619) AutoReply: gold upkeep

2009-01-04 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40619 The gold upkeep patch (version 2) changes: - give the struct for the list some memory and free all used memory - split the patch in two parts: * the patch * some freelog(LOG_NORMAL,...) debugging messages - correct an error in the

[Freeciv-Dev] (PR#40626) Improved graphics for Stratege tileset

2009-01-04 Thread john w. bjerk
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40626 I created an appropriately stylzed nuke explosion, and a visually distinct medieval cityset. get them here: http://forum.freeciv.org/viewtopic.php?p=22563#22563 --- j. w. bjerk / eleazar www.jwbjerk.com

[Freeciv-Dev] (PR#40625) Lake tiles for 2.2, Amplio

2009-01-04 Thread john w. bjerk
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40625 I created the requested images for the lake terrain for the amplio tileset. see here: http://forum.freeciv.org/viewtopic.php?p=22599#22599 --- j. w. bjerk / eleazar www.jwbjerk.com

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-04 Thread Vasco Alexandre da Silva Costa
On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every bvanev...@gmail.com wrote: On Fri, Jan 2, 2009 at 3:08 PM, Marko Lindqvist cazf...@gmail.com wrote: I have been told that VisualStudio lacks several C99 features (and has incompatible implementation for some, I believe) simply because it's

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-04 Thread Brandon Van Every
On Sun, Jan 4, 2009 at 5:52 PM, Vasco Alexandre da Silva Costa vasco.co...@gmail.com wrote: On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every bvanev...@gmail.com wrote: One could argue that GNU is C centric, being obsessed with the ability to bring up programs on all systems, no matter how

[Freeciv-Dev] (PR#40625) Lake tiles for 2.2, Amplio

2009-01-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40625 [jwbj...@gmail.com - Mon Jan 05 03:13:15 2009]: It's not clear to me if caz has implemented the code for lakes yet. I just wanted graphics to be ready. As far as I know lakes are defined in the terrain ruleset file (since the

[Freeciv-Dev] (PR#40624) Editor behavior when there is no military bases in ruleset

2009-01-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40624 [cazf...@gmail.com - Sun Jan 04 21:38:32 2009]: Maybe it should be impossible to select military base tool at all when ruleset has no base types at all. Currently it ends printing error message ...because 0 is not a valid base

Re: [Freeciv-Dev] (PR#40625) Lake tiles for 2.2, Amplio

2009-01-04 Thread john w. bjerk
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40625 Thanks, It's not clear to me if caz has implemented the code for lakes yet. I just wanted graphics to be ready. --- j. w. bjerk / eleazar www.jwbjerk.com On Jan 4, 2009, at 8:30 PM, Madeline Book wrote: URL: