URL: http://bugs.freeciv.org/Ticket/Display.html?id=40622
Hi,
Here is a patch for the swedish translation. It corrects two grammatical
mistakes.
/Erik
Index: sv.po
===
--- sv.po (revision 15393)
+++ sv.po (working copy)
@@
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40622
The patch is against the trunk (rev. 15280).
I compared the branches S2_0 and S2_1 and they both contain the line
which my patch changes.
I am quite new to subversion and all the terms surrounding it... was
that satisfactory answers to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40617
2009/1/2 Marko Lindqvist:
2009/1/2 Yoav Luft:
civserver: advmilitary.c:1183: kill_something_with: Assertion `SEA_MOVING
== utype_move_type(boattype)' failed.
or at least check that the
movement type is not land?
...this
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40622
Against which version/branch is the patch?
Have you compared several branches?
Daniel
On Sun, 04 Jan 2009 07:24:36 +0900, Erik Larsson e...@kaldo.se wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40622
Hi,
Here is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40624
Maybe it should be impossible to select military base tool at all
when ruleset has no base types at all. Currently it ends printing
error message ...because 0 is not a valid base type id (this is not
too bad, at least it doesn't crash)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612
The migration patch (version 6)
changes:
- split the patch in three parts:
* the patch
* patch to add an option for the food check
* some freelog(LOG_NORMAL,...) debugging messages
The patch was tested.
Matthias
diff -ur
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40619
The gold upkeep patch (version 2)
changes:
- give the struct for the list some memory and free all used memory
- split the patch in two parts:
* the patch
* some freelog(LOG_NORMAL,...) debugging messages
- correct an error in the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40626
I created an appropriately stylzed nuke explosion, and a visually
distinct medieval cityset.
get them here:
http://forum.freeciv.org/viewtopic.php?p=22563#22563
--- j. w. bjerk / eleazar
www.jwbjerk.com
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40625
I created the requested images for the lake terrain for the amplio
tileset.
see here:
http://forum.freeciv.org/viewtopic.php?p=22599#22599
--- j. w. bjerk / eleazar
www.jwbjerk.com
On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every bvanev...@gmail.com wrote:
On Fri, Jan 2, 2009 at 3:08 PM, Marko Lindqvist cazf...@gmail.com wrote:
I have been told that VisualStudio lacks several C99 features (and
has incompatible implementation for some, I believe) simply because
it's
On Sun, Jan 4, 2009 at 5:52 PM, Vasco Alexandre da Silva Costa
vasco.co...@gmail.com wrote:
On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every bvanev...@gmail.com wrote:
One could argue that GNU is C centric, being obsessed with the ability
to bring up programs on all systems, no matter how
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40625
[jwbj...@gmail.com - Mon Jan 05 03:13:15 2009]:
It's not clear to me if caz has implemented the code for lakes
yet. I just wanted graphics to be ready.
As far as I know lakes are defined in the terrain ruleset
file (since the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40624
[cazf...@gmail.com - Sun Jan 04 21:38:32 2009]:
Maybe it should be impossible to select military base tool at all
when ruleset has no base types at all. Currently it ends printing
error message ...because 0 is not a valid base
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40625
Thanks,
It's not clear to me if caz has implemented the code for lakes yet. I
just wanted graphics to be ready.
--- j. w. bjerk / eleazar
www.jwbjerk.com
On Jan 4, 2009, at 8:30 PM, Madeline Book wrote:
URL:
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