[Freeciv-Dev] [bug #15519] ai_settler_init() memory leak

2010-03-02 Thread Marko Lindqvist

Follow-up Comment #2, bug #15519 (project freeciv):

Problem is that it's never freed after last allocation. To be completely
clean, server should free it when quitting.

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[Freeciv-Dev] [bug #15517] got a packet of type VOTE_SUBMIT(149) outside S_S_RUNNING

2010-03-02 Thread Marko Lindqvist

Update of bug #15517 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

bug #15451 seems to be exactly this error message. I have not tested with
more recent versions, but have no reason to believe there to be anything
wrong with #15451 fix.

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[Freeciv-Dev] [bug #15523] A lot of "lua error: error in error handling" messages

2010-03-02 Thread Marko Lindqvist

URL:
  

 Summary: A lot of "lua error: error in error handling"
messages
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 03/02/2010 at 18:15
Category: general
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_2 16978
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Running autogames result a lot of "lua error: error in error handling"
messages. I suspect this to be caused by the fix of bug #15456




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[Freeciv-Dev] [bug #15523] A lot of "lua error: error in error handling" messages

2010-03-02 Thread pepeto

Follow-up Comment #1, bug #15523 (project freeciv):

> I suspect this to be caused by the fix of bug #15456.

Yes, but the error message should more instructive... At least, it doesn't
crash, it is a big improvement already.

I guess what is particularly wrong in this message is that the error handling
fails.


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[Freeciv-Dev] [bug #15519] ai_settler_init() memory leak

2010-03-02 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #15519 (project freeciv):

I'm working on a patch changing the the usage of the struct cityresult. This
will also change cachemap to use fc_malloc() / free(). It is connected to the
cityresult patches. I try to change all city map related places to use the
city map index instead of the x,y coordinates.

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[Freeciv-Dev] [bug #15498] crash in remove_trade_route() - fc_assert_action()?

2010-03-02 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #15498 (project freeciv):

today I looked again into this bug report. The assertion is not needed at
this place (and another one within this file). I did not have the time at the
moment to completely test the attached patch but it seems to solve the
problem.

(file #8356)
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Additional Item Attachment:

File name: 0005-fix-assert-in-citytools.c.diff Size:1 KB


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[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-02 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1501 (project freeciv):

> Do the client really need to know this value? If not, then, it should a
part of game.server, not game.info. 

You are right; I will change this and unitwaittime tomorrow 

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