[Freeciv-Dev] [bug #17603] Seg fault when loading savefiles past turn 1
Update of bug #17603 (project freeciv): Severity: 3 - Normal = 4 - Important Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #3: fast fix to allow loading of savegames ... ___ Reply to this item at: http://gna.org/bugs/?17603 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2442] Include ga.po in 2.3.0
Follow-up Comment #3, patch #2442 (project freeciv): Fast work! I'll make sure this is included for the next 2.3.0 candidate. ___ Reply to this item at: http://gna.org/patch/?2442 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2352] Move ferry statistics from adv data to default ai data
Update of patch #2352 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?2352 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17606] More barbarian players
Follow-up Comment #1, bug #17606 (project freeciv): That's a good idea, I've always liked barbarians :) The question is what these barbarian players would be. I guess we need something more specific than Pirates and Barbarians. Following this convention we might be able to add 1-2 more players something like Raiders maybe, but even this name seems a bit far-fetched. Many historical nations that would sort of fit this profile can be taken by human players already (Visigoths, Vikings, etc.) and the one that are not included in the game may be added later on. What about some totally fictional, custom, nations with fictional leaders. like The Pirate Confederacy or The Mountain Barbarians Alliance? Some more off-the-wall names are also an option, as long as they are cannot be mistaken for a real nation. ___ Reply to this item at: http://gna.org/bugs/?17606 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2399] Capability check for AI modules
Update of patch #2399 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2399 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2378] Server - metaserver post with curl
Update of patch #2378 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2378 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2416] Threads safe logging
Update of patch #2416 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2416 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2352] Move ferry statistics from adv data to default ai data
Follow-up Comment #3, patch #2352 (project freeciv): - Fixed aiferry stats logging code (file #12186) ___ Additional Item Attachment: File name: AiDataFerryStat_2352-3.diffSize:7 KB ___ Reply to this item at: http://gna.org/patch/?2352 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16922] Freeciv manpage lists old email address
Follow-up Comment #5, bug #16922 (project freeciv): (Committed at r19142 (trunk), r19143 (S2_3), r19144 (S2_2).) ___ Reply to this item at: http://gna.org/bugs/?16922 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17510] Invalid lightning bolt expression in the help system
Update of bug #17510 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Release: 2.2.4, 2.3.0b1 = 2.2.4, 2.3.0-beta2 ___ Reply to this item at: http://gna.org/bugs/?17510 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2444] Electric Age city graphics for trident-based tilesets
URL: http://gna.org/patch/?2444 Summary: Electric Age city graphics for trident-based tilesets Project: Freeciv Submitted by: jtn Submitted on: Mon Jan 31 21:17:07 2011 Category: art Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: When the Electric Age city style was enabled for Amplio under bug #14376, we didn't have any sprites for the trident-based tilesets, so they fall back to the modern city style for the relevant periods. A guest called Moonflat on the forum http://forum.freeciv.org/viewtopic.php?p=25704#25704 has posted some Trident electric age city graphics that are transitional between industrial and modern. This can be dropped into trident pretty much as-is. The other tilesets (isotrident [and hence isophex] and hex2t) will require a little more work, but can use the same basic graphics. ___ Reply to this item at: http://gna.org/patch/?2444 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2435] Qt-client color functions
Update of patch #2435 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2435 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2434] Easy way to disable timing results from logs
Follow-up Comment #3, patch #2434 (project freeciv): - Also adding of timestamps to logline prefix depend on LOG_TIMERS (file #12187) ___ Additional Item Attachment: File name: LogTimers_2434-3.diff Size:6 KB ___ Reply to this item at: http://gna.org/patch/?2434 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2415] Correct experimental ruleset descriptions to say they belong to experimental
Update of patch #2415 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2415 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2410] Tile label offset
Update of patch #2410 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2410 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17606] More barbarian players
Follow-up Comment #2, bug #17606 (project freeciv): Here's my take: -Make Barbarians and Pirates playable (grouped under 'Imaginary') -Flag as sea barbarian: Viking, Illyrian, Japanese, Polynesian etc. - any nation that has a history of piracy -Flag as land barbarians: Visigothic, Vandalic, Mongolian, Manchu, etc. - any nation that has a nomadic heritage -If we run out of barbarian nations despite this, just fall back to any nation ;) ___ Reply to this item at: http://gna.org/bugs/?17606 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2445] Cleanup AI interface calls gained_control / lost_control
URL: http://gna.org/patch/?2445 Summary: Cleanup AI interface calls gained_control / lost_control Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Feb 2011 05:14:18 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: Attached patch makes ai control switching part of module interface usable by general module: - gained_control is called always when ai gets player control, not only when default ai requires the call - added lost_control function ___ File Attachments: --- Date: Tue 01 Feb 2011 05:14:18 AM EET Name: GainedOrLostControl.diff Size: 6kB By: cazfi http://gna.org/patch/download.php?file_id=12188 ___ Reply to this item at: http://gna.org/patch/?2445 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2446] Launch threads for threaded ai
URL: http://gna.org/patch/?2446 Summary: Launch threads for threaded ai Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Feb 2011 05:26:35 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: Attached patch makes threaded ai module to launch threads for players when under ai control. For now these threads do nothing but wait instructions to exit. ___ File Attachments: --- Date: Tue 01 Feb 2011 05:26:35 AM EET Name: TaiThread.diff Size: 7kB By: cazfi http://gna.org/patch/download.php?file_id=12189 ___ Reply to this item at: http://gna.org/patch/?2446 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2446] Launch threads for threaded ai
Update of patch #2446 (project freeciv): Depends on: = patch #2445 ___ Reply to this item at: http://gna.org/patch/?2446 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2446] Launch threads for threaded ai
Update of patch #2446 (project freeciv): Depends on: = patch #2417 ___ Reply to this item at: http://gna.org/patch/?2446 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17606] More barbarian players
Follow-up Comment #3, bug #17606 (project freeciv): Tested it. The code currently disallows any nation being barbarian and playable at the same time. I think this should be changed. ___ Reply to this item at: http://gna.org/bugs/?17606 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev