[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
URL: http://gna.org/bugs/?18818 Summary: The server couldn't allocate starting positions Project: Freeciv Submitted by: None Submitted on: Tue 18 Oct 2011 01:16:35 PM UTC Category: client-gtk-2.0 Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: trude...@yahoo.com Open/Closed: Open Release: Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: I'm trying to play Freeciv 2.3.0(GTK+ client) on default ruleset against 2 A.I. an it does not allow me to start at all(it goes back to main menu). My computer runs Windows7 64-bit SP1 Intel Celeron CPU 450 @ 2.2Ghz 2GB RAM Intel G41 Express Chipset 450+GB hard drive I'm just trying to figure out what went wrong(if anything)on install. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports
Follow-up Comment #11, patch #2270 (project freeciv): I will commit this patch set to trunk this week if there are no objections. autogame tests show small differences in the last seen time (I suspect the order of movement of transported units). For large games this can result in bigger differences, i.e one unit not seen by an AI. But I think it is working and should go into 2.4 ... ___ Reply to this item at: http://gna.org/patch/?2270 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
Follow-up Comment #1, bug #18818 (project freeciv): see also bug #14775; does this happens all the time or only one time? In the last case it is a repeat of a long standing bug ... ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
Follow-up Comment #2, bug #18818 (project freeciv): It is in a loopI'm trying to play with the default ruleset. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
Follow-up Comment #3, bug #18818 (project freeciv): do you get the same error message if you try again (another map, etc)? ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
Follow-up Comment #4, bug #18818 (project freeciv): It gives me the exact same message for all maps. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
Follow-up Comment #5, bug #18818 (project freeciv): My question may seem like a nuisance, but just to make everything absolutely clear: How do you know it's problem with starting position allocation as stated in subject? Body of your original report just said that client returns to main menu. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
Follow-up Comment #6, bug #18818 (project freeciv): I got a small pop-up window saying that was the issue. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
Follow-up Comment #7, bug #18818 (project freeciv): in create_start_positions() [../../../server/generator/startpos.c::380]: assertion 'player_count() = sum' failed. Please report this message at http://gna.org/projects/freeciv/ in map_fractal_generate() [../../../server/generator/mapgen.c::1464]: assertion '0' failed. Please report this message at http://gna.org/projects/freeciv/ Lost connection to server (read error)! That's what I got for error message. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions
Follow-up Comment #8, bug #18818 (project freeciv): I got sent back to main menu I clicked (start new game)then saw those messages when I scrolled up on setup page. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18822] please change handling of minimap
URL: http://gna.org/bugs/?18822 Summary: please change handling of minimap Project: Freeciv Submitted by: kgoetz Submitted on: Wed 19 Oct 2011 09:53:06 AM CST Category: client Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Hi, We were just discussing the minimap on IRC (2011-10-18, ~2300 UTC, #freeciv on freenode), and better/alternative ways of handling it (related issues already filed seem to be bug #18180 and bug #18755). The main ways of handling it discussed were: - having the map expand out to full screen when selected - being able to zoom the minimap in place (These might interfere with the minimaps detaching?) - having the minimap in its own tab - ___ Reply to this item at: http://gna.org/bugs/?18822 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18822] please change handling of minimap
Follow-up Comment #1, bug #18822 (project freeciv): This is specifically problem with a small screen (netbooks etc) or very big maps. We are playing size 60 game with 126 players at the moment. Small minimap with scrollbars is mostly useless even on my big wide screen monitor and many of our players have reported the same problem. ___ Reply to this item at: http://gna.org/bugs/?18822 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18822] please change handling of minimap
Follow-up Comment #2, bug #18822 (project freeciv): I agree the scrolling minimap is useless currently. In my mind, the best fix would be to somehow fix scaling such that the entire world is always visible in the space reserved for the minimap. Failing that, the scrollbars should accurately portray how much of the world is in view at the moment. I do not believe this is possible in, for example, GTK without rolling our own scrollbars. It now gives the false impression that i'm looking at most of the world when i'm only seeing about a quarter of it. Anyway, if the minimap doesn't show the whole thing, i'm not sure what the point of it is. I think it might be worth considering sub-pixel squares: let's say four map squares are portrayed as a single pixel on the minimap. Yes, i realize that is going to present some challenges in portraying units. As to putting the minimap in a separate tab, i don't see a benefit to it. One, the space currently occupied by the minimap would be wasted and i haven't seen a mention of what could be usefully fill that space. Two, if we have to go to a tab, we may as well go to the main map tab... ___ Reply to this item at: http://gna.org/bugs/?18822 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev