[Freeciv-Dev] [bug #20040] Scenarios (including tutorial) set citymindist=0

2012-08-11 Thread Jacob Nevins
Update of bug #20040 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] Follow tags (was: [patch #3462] Separate metaserver version tag for Windows installer builds)

2012-08-11 Thread Jacob Nevins
Marko Lindqvist writes: I have added branch specific S2_4 and S2_5 tags to metaserver side, but I don't plan to using them in any builds we do - they are just an option for those people who make their own builds and want to follow specific branch (so that if 2.5.0 is released before 2.4.3,

[Freeciv-Dev] [bug #20005] Compile time decided database.lua location Windows installations

2012-08-11 Thread Jacob Nevins
Update of bug #20005 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #7: I think we should commit this patch for 2.4.0-beta1 (i.e. now). Christian's tested it and it

[Freeciv-Dev] [bug #20043] On trunk, transforming any tile bordering lake turns lake to ocean

2012-08-11 Thread Jacob Nevins
Update of bug #20043 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20050] Supplied earth-80x50-v3 scenario cannot be loaded in 2.3.x, has warnings

2012-08-11 Thread Jacob Nevins
Update of bug #20050 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Additional Item Attachment: File name:

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Follow-up Comment #12, task #7599 (project freeciv): I do think we should commit this installer patch for beta1 (and bug #20005, as I've said there). Out-of-the-box authentication on Windows is one of the headline features in 2.4, and the patch can only break Windows installer builds, of which we

[Freeciv-Dev] [bug #20053] e_disaster not listed in stdsounds.soundspec

2012-08-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?20053 Summary: e_disaster not listed in stdsounds.soundspec Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 11 16:09:35 2012 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #20053] e_disaster not listed in stdsounds.soundspec

2012-08-11 Thread Jacob Nevins
Update of bug #20053 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-e_disaster-stdsounds.patch Size:1 KB

[Freeciv-Dev] [patch #3498] Enable SQLite3 support in Windows package

2012-08-11 Thread Jacob Nevins
URL: http://gna.org/patch/?3498 Summary: Enable SQLite3 support in Windows package Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 11 16:14:49 2012 Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #20054] Rivers as terrain in supplied tilesets?

2012-08-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?20054 Summary: Rivers as terrain in supplied tilesets? Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 11 20:11:38 2012 Category: art Severity: 3 - Normal

[Freeciv-Dev] [bug #20054] Rivers as terrain in supplied tilesets?

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #20054 (project freeciv): It was for civ1 compatibility, but I think we dropped the code support for that long ago. ___ Reply to this item at: http://gna.org/bugs/?20054

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
URL: http://gna.org/patch/?3499 Summary: Temporarily change S2_4's followtag to 'S2_4' for betas Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 11 20:35:11 2012 Category: None Priority: 9 -

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Marko Lindqvist
Update of patch #3499 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: I want to make beta1 tonight, for which I need to commit this patch now. Unfortunately that's

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Update of patch #3499 (project freeciv): Priority: 9 - Immediate = 5 - Normal Status: In Progress = Need Info Planned Release: 2.4.0-beta1 =

[Freeciv-Dev] [bug #20054] Rivers as terrain in supplied tilesets?

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #2, bug #20054 (project freeciv): And the history goes that we first had rivers as terrain, then added option to have it as special, and finally dropped original river as terrain option. ___ Reply to this item at:

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Update of patch #3499 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: S2_4-followtag-S2_4.patch Size:0 KB

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #3, patch #3499 (project freeciv): False alarm. Too bad I failed to see your earlier mail, so had not time to check things before. Anyone still using 2.4.0-betaX when 2.5.0 comes out will not hear of 2.5.0. They will still get notification about latest 2.4 release, though,

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Follow-up Comment #4, patch #3499 (project freeciv): Sorry for the last-minute panic... so you are OK with committing this for beta1 after all? ___ Reply to this item at: http://gna.org/patch/?3499

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #5, patch #3499 (project freeciv): so you are OK with committing this for beta1 after all? Yes. ___ Reply to this item at: http://gna.org/patch/?3499 ___ Message sent

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Update of patch #3499 (project freeciv): Priority: 5 - Normal = 9 - Immediate Status: Need Info = Ready For Test Planned Release: = 2.4.0-beta1

[Freeciv-Dev] [bug #20055] trunk, trident: assertion 't-sprites.roads[index].even[1 i] != NULL' failed.

2012-08-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?20055 Summary: trunk, trident: assertion 't-sprites.roads[index].even[1 i] != NULL' failed. Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 11 21:46:01 2012 Category: client-gtk-2.0

[Freeciv-Dev] [bug #20055] trunk, trident: assertion 't-sprites.roads[index].even[1 i] != NULL' failed.

2012-08-11 Thread Marko Lindqvist
Update of bug #20055 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?20055 ___ Message sent

[Freeciv-Dev] [bug #20005] Compile time decided database.lua location Windows installations

2012-08-11 Thread Jacob Nevins
Update of bug #20005 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3498] Enable SQLite3 support in Windows package

2012-08-11 Thread Jacob Nevins
Update of patch #3498 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Follow-up Comment #13, task #7599 (project freeciv): cproc's patch applied under the auspices of patch #3498. ___ Reply to this item at: http://gna.org/task/?7599 ___ Message sent via/by

[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Update of patch #3499 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20041] citymindist=0 loaded verbatim from old savefiles

2012-08-11 Thread Jacob Nevins
Update of bug #20041 (project freeciv): Status: Ready For Test = Fixed ___ Reply to this item at: http://gna.org/bugs/?20041 ___ Message sent

[Freeciv-Dev] [bug #20055] trunk, trident: assertion 't-sprites.roads[index].even[1 i] != NULL' failed.

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #20055 (project freeciv): The change that has triggered this is in how representative icon of road type (which was one of the special types in earlier versions) for editor menu is constructed. Earlier versions iterated over sprites until they found legal one. 2.5

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Update of task #7599 (project freeciv): Should Start On: Sun Aug 12 00:00:00 2012 = Sat Aug 11 00:00:00 2012 ___ Follow-up Comment #14: .tar.bz2 is now up at download.gna.org

[Freeciv-Dev] [patch #3490] Transform_Possible effect

2012-08-11 Thread Marko Lindqvist
Update of patch #3490 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] Freeciv 2.4.0 first beta source code released

2012-08-11 Thread Jacob Nevins
The first beta of Freeciv 2.4.0 is now available for download. New features include citizen nationality, saving map images for action replays, and easier authentication for servers. See more details at http://www.freeciv.org/wiki/NEWS-2.4.0. Source code is available from

[Freeciv-Dev] [bug #20056] Spurious msgid ?vertag:

2012-08-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?20056 Summary: Spurious msgid ?vertag: Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 12 01:43:22 2012 Category: None Severity: 2 - Minor Priority: 5 -

[Freeciv-Dev] [bug #20056] Spurious msgid ?vertag:

2012-08-11 Thread Jacob Nevins
Update of bug #20056 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-vertag-msgid.patch Size:1 KB

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Update of task #7599 (project freeciv): Depends on: = task #7603 ___ Reply to this item at: http://gna.org/task/?7599 ___ Message sent

[Freeciv-Dev] [task #7603] Tracking release 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Update of task #7603 (project freeciv): Status:None = Done Percent Complete: 0% = 100% Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts

2012-08-11 Thread RafałMużyło
Follow-up Comment #3, bug #19846 (project freeciv): Well, right now I've got the client nearly in pieces (mostly due to gridding - nearly done now, just restoring the spacing and minor tweaks left), but it seems my first comment was on the spot - due to the order of signals being undefined,