[Freeciv-Dev] [patch #3500] Lower-case freeciv in strings
URL: http://gna.org/patch/?3500 Summary: Lower-case freeciv in strings Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 12 14:42:22 2012 Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0,2.5.0 ___ Details: In a similar vein to patch #3398, a patch to capitalise Freeciv. ___ Reply to this item at: http://gna.org/patch/?3500 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #3, bug #20045 (project freeciv): I'm still curious to know the reason of this error, even if it only happens to me. Else I'm not going to be able to test any freeciv version until there is a window installer. I have successfully installed the new v2.4 beta1 over ubuntu 9.04 (with make install), I have installed the new civ2civ3 v2.4-2 (with freeciv-modpack), and I still get the same assertion error in every game. The error keeps appearing when I launch the installed freeciv-gtk2, so it is not related to the script fcgui. I have never seen this error with default rules, only with civ2civ3. It happens when I use freeciv-modpack to install the mod, when I manually copy the files to data folder, and also when I overwrite the default ruleset files. (this last method used to solve the problem with the other assertion error that I reported bug #19925). ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3500] Lower-case freeciv in strings
Update of patch #3500 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.4.0,2.5.0 = 2.3.3,2.4.0,2.5.0 ___ Additional Item Attachment: File name: trunk-freeciv-lower-case.patch Size:8 KB File name: S2_4-freeciv-lower-case.patch Size:7 KB File name: S2_3-freeciv-lower-case.patch Size:1 KB ___ Reply to this item at: http://gna.org/patch/?3500 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #4, bug #20045 (project freeciv): Oh, does the assert happen in server or client side? You haven't actually said that, but for some reason I've tried to reproduce server side crash. Attached is the autogame I tested: - civ2civ3.serv settings - Random seed from the savegame you provided - Minplayers setting set to 0 (I'm still curios of how you started the all-ai game when minplayers setting was not 0 - had you first human player that was then turned to ai?) - timeout set to -1 (proceed as fast as you can) This requires --enable-debug build Can you test if this asserts for you? (file #16381) ___ Additional Item Attachment: File name: c2c3rp.servSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #5, bug #20045 (project freeciv): I was about to ask the same thing re client vs server assertions. I've just built 2.4.0-beta1 and downloaded the v2.4-2 modpack via freeciv-modpack and I also can't provoke the savegame into any assertions. Perhaps an exact sequence of steps? -- I wasn't sure which player to /take, for instance. assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed. We know we have a lurking problem with the client not being kept up to date with unit state (bug #19612, bug #19904). If this message is from the client, could be more of the same? ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1
Update of task #7599 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/task/?7599 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #6, bug #20045 (project freeciv): Is it possible that you have old version of some ruleset file in the FREECIV_DATA_PATH so that it (that single) file gets used instead of correct one? You could start server with -d 3 and read output after rulesetdir civ2civ3 carefully to see that every file is read from correct path. ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #7, bug #20045 (project freeciv): Hey, hey, I got one of these assertion failures. At some point. Lost it. Darn. I'll try again. ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #8, bug #20045 (project freeciv): ...and it was on the client. I'd left the server just running with the client as global observer. 1: in unit_transport_unload() [unit.c::2072]: assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed. 1: Please report this message at http://gna.org/projects/freeciv/ 1: in unit_transport_unload() [unit.c::2072]: assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed. 1: Please report this message at http://gna.org/projects/freeciv/ 1: in unit_virtual_destroy() [unit.c::1724]: assertion 'unit_list_size(punit-transporting) == 0' failed. 1: Please report this message at http://gna.org/projects/freeciv/ Segmentation fault ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #9, bug #20045 (project freeciv): Right, it is client side error... Sorry I didn't realize it. - Minplayers setting set to 0 (I'm still curios of how you started the all-ai game when minplayers setting was not 0 - had you first human player that was then turned to ai?) Yes, I start with human, then I turn to ai, and then I set timeout. It is the only way I have found since timeout = -1 does not work for me and the code does not compile for me when I try ./autogen.sh --enable-debug I must say I have not been able to reproduce the error with the previous version of the mod v2.4-1, so it seems someway related to my latest changes for v2.4-2. I'm glad you catched the same error. Thanks for the help, I'll keep testing. ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #10, bug #20045 (project freeciv): the code does not compile for me when I try ./autogen.sh --enable-debug Could you raise this as separate bug ticket? With exact error message from the compiler. ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Freeciv 2.4.0-beta1 Windows packages
The Windows packages for 2.4.0-beta1 are now available from http://www.freeciv.org/wiki/Download#Beta_2.4. SQLite support is built in to the server, so for the first time, it's possible to run a Windows server with user authentication without compiling it yourself. Reminder: the release notes are at http://www.freeciv.org/wiki/NEWS-2.4.0. On behalf of the Freeciv Dev Team, Jacob Nevins ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1
Follow-up Comment #15, task #7599 (project freeciv): Thanks for the quick turnaround! Tried the SQLite support on Windows -- worked fine. :) ___ Reply to this item at: http://gna.org/task/?7599 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3463] List language names in Win Installer po-file list
Follow-up Comment #4, patch #3463 (project freeciv): This looks good in the 2.4.0-beta1 Gtk installer. ___ Reply to this item at: http://gna.org/patch/?3463 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20057] Error when trying to compile with --enable-debug
URL: http://gna.org/bugs/?20057 Summary: Error when trying to compile with --enable-debug Project: Freeciv Submitted by: bardo Submitted on: dom 12 ago 2012 17:30:08 GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: When I try to compile the code with debug enabled (I have tested svn trunk and also S2_4 beta), I get this compilation error: ... luascript_signal.lo cc1: warnings being treated as errors luascript_signal.c: In function ‘luascript_signal_create_valist’: luascript_signal.c:232: warning: passing argument 2 of ‘luascript_signal_name_list_append’ discards qualifiers from pointer target type make[5]: *** [luascript_signal.lo] Error 1 I'm using ubuntu 9.04 that I can no longer update, I guess this could be the reason. ___ Reply to this item at: http://gna.org/bugs/?20057 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #11, bug #20045 (project freeciv): Can you test if this asserts for you? When I launch your .serv (that includes set timeout -1), it seems to work even without debug enabled, and I do get the assertion error in the client. You could start server with -d 3 and read output after rulesetdir civ2civ3 carefully to see that every file is read from correct path. Good point. It seems to load the right files from correct paths. The lua scripts and the nations are taken from default rules, I never know if I should include those unmoded files in my packs. ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning
Follow-up Comment #20, patch #3469 (project freeciv): Due to previously mentioned reasons, things are a bit stuck right now, but I've ran a little test today in regard of create_line_at_mouse_pos. It's already redundant - move_mapcanvas and move_overviewcanvas already cover it. Though it might be a good idea to add the conditions from create_line_at_mouse_pos to both of them - I'll need to check if that makes sense. As for gridding, as I mentioned elsewhere, it's mostly done, I'll just need to restore the spacing and check a few things in the few places where I done something more than searchreplace. ___ Reply to this item at: http://gna.org/patch/?3469 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4
Follow-up Comment #12, bug #20045 (project freeciv): OK, reproduced an assertion failure. Client asserted (and died since I used -F) between T0110 and T0111. Client backtrace: #0 0x7f01516b17bb in raise (sig=value optimised out) at ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42 No locals. #1 0x0056c98c in fc_assert_fail (file=0x5eb397 unit.c, function=0x5ebb10 unit_transport_unload, line=2072, assertion=value optimised out, message=0x5eca0a nologmsg:%s) at log.c:520 level = LOG_FATAL #2 0x0056652b in unit_transport_unload (pcargo=0x45d7d50) at unit.c:2072 ptrans = value optimised out __FUNCTION__ = unit_transport_unload #3 0x00444bee in handle_unit_remove (unit_id=value optimised out) at packhand.c:373 pcargo_iter = value optimised out punit = value optimised out cargos = value optimised out powner = 0x7f013b9b8cd0 #4 0x00449983 in client_handle_packet (type=value optimised out, packet=0x0) at packhand_gen.c:141 No locals. #5 0x0041f8be in client_packet_input (packet=value optimised out, type=62) at client_main.c:654 __FUNCTION__ = client_packet_input #6 0x004251a5 in input_from_server (fd=value optimised out) at clinet.c:421 result = true packet = 0x0 type = PACKET_UNIT_REMOVE nb = value optimised out __FUNCTION__ = input_from_server #7 0x00415070 in get_net_input (source=value optimised out, condition=value optimised out, data=value optimised out) at gui_main.c:1882 No locals. #8 0x7f014b48e8c2 in g_main_context_dispatch () from /lib/libglib-2.0.so.0 No symbol table info available. #9 0x7f014b492748 in ?? () from /lib/libglib-2.0.so.0 No symbol table info available. #10 0x7f014b492c55 in g_main_loop_run () from /lib/libglib-2.0.so.0 No symbol table info available. #11 0x7f014da35bc7 in gtk_main () from /usr/lib/libgtk-x11-2.0.so.0 No symbol table info available. #12 0x00418579 in ui_main (argc=1, argv=0x7fff4f9e0878) at gui_main.c:1673 home = value optimised out sig = value optimised out __FUNCTION__ = ui_main #13 0x0041fd93 in client_main (argc=value optimised out, argv=0x7fff4f9e0878) at client_main.c:590 i = 2 loglevel = LOG_NORMAL ui_options = value optimised out ui_separator = 96 option = value optimised out user_tileset = false fatal_assertions = 6 __FUNCTION__ = client_main #14 0x7f014f55cc4d in __libc_start_main (main=value optimised out, argc=value optimised out, ubp_av=value optimised out, init=value optimised out, fini=value optimised out, rtld_fini=value optimised out, stack_end=0x7fff4f9e0868) at libc-start.c:226 result = value optimised out unwind_buf = {cancel_jmp_buf = {{jmp_buf = {0, 2995556625538939496, 4278096, 140734529144944, 0, 0, -2995802098214307224, -2913613134088308120}, mask_was_saved = 0}}, priv = {pad = { 0x0, 0x0, 0x5a7f20, 0x7fff4f9e0878}, data = {prev = 0x0, cleanup = 0x0, canceltype = 5930784}}} not_first_call = value optimised out #15 0x00414779 in _start () No symbol table info available. ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20058] Invalid string conversion from UTF-8 to CP1252 with Turkish leader name
URL: http://gna.org/bugs/?20058 Summary: Invalid string conversion from UTF-8 to CP1252 with Turkish leader name Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 12 22:31:33 2012 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0-beta1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Noticed today with the 2.4.0-beta1 Gtk Windows package, but for all I know it's been with us forever -- I haven't checked older versions. When starting a game from the client, in the chat window, I got a single: Invalid string conversion from UTF-8 to CP1252. I happened to have been dealt the Turks, leader İsmail Enver (first character is U+0130 LATIN CAPITAL LETTER I WITH DOT ABOVE, in case Gna mangles it). A bit of experimentation suggests that it's the leader name that's the problem. And indeed CP1252 doesn't have that character. I'm not sure what is trying to convert to CP1252. The leader name displayed fine in the client everywhere I saw it. ___ Reply to this item at: http://gna.org/bugs/?20058 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows
URL: http://gna.org/bugs/?20059 Summary: Worker is not automatically placed when city grows Project: Freeciv Submitted by: cazfi Submitted on: Mon 13 Aug 2012 12:46:08 AM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: When city in current TRUNK grows to size 2, new worker is not placed but left as entertainer. ___ Reply to this item at: http://gna.org/bugs/?20059 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows
Follow-up Comment #1, bug #20059 (project freeciv): Works after reverting bug #17843 patch. ___ Reply to this item at: http://gna.org/bugs/?20059 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows
Update of bug #20059 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = cazfi ___ Follow-up Comment #2: bug #17843 tried to make auto_arrange_workers() call unconditional in city_map_update_radius_sq() and removed separate auto_arrange_workers() calls from city_map_update_radius_sq() callers. But while there's no if for auto_arrange_workers() call in city_map_update_radius_sq(), it can return before it gets that far. ___ Reply to this item at: http://gna.org/bugs/?20059 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20060] Alien World: typo in Antiburrow Missile targets
URL: http://gna.org/bugs/?20060 Summary: Alien World: typo in Antiburrow Missile targets Project: Freeciv Submitted by: jtn Submitted on: Mon Aug 13 00:25:36 2012 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: trunk r21796 Discussion Lock: Any Operating System: Any Planned Release: 2.5.0 ___ Details: Noticed in passing: targtes instead of targets. I'm guessing this prevents these missiles actually attacking burrowing units. ___ Reply to this item at: http://gna.org/bugs/?20060 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20060] Alien World: typo in Antiburrow Missile targets
Update of bug #20060 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-alien-antiburrow-missile.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?20060 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20060] Alien World: typo in Antiburrow Missile targets
Follow-up Comment #1, bug #20060 (project freeciv): Thank you. I've committed fix to S2_3 and S2_4 versions (that I still maintain outside freeciv project). ___ Reply to this item at: http://gna.org/bugs/?20060 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations
Update of patch #3443 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #1: Patch. Setting plrcolormode=NATION_ORDER should warn if no nations in this ruleset have colours defined Actually this is a hard error preventing use of this option value. (file #16383) ___ Additional Item Attachment: File name: trunk-nation-player-colours.patch Size:11 KB ___ Reply to this item at: http://gna.org/patch/?3443 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations
Follow-up Comment #2, patch #3443 (project freeciv): Also attached an example (which I don't intend to commit here) with Alien World ruleset changed to assign colours to nations. (file #16384) ___ Additional Item Attachment: File name: trunk-nation-colour-example-alien.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?3443 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3501] Reduce Alien World Explorer cost
URL: http://gna.org/patch/?3501 Summary: Reduce Alien World Explorer cost Project: Freeciv Submitted by: cazfi Submitted on: Mon 13 Aug 2012 03:32:14 AM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Explorer unit exist in Alien World ruleset mainly so that it can be given to players in startunits. I never considered them something player would bother to build him/herself. We could even force that by adding NoBuild flag to Explorer, but I don't think that would make sense. I lost my Explorer early to barbarians in a hut. I then thought that maybe I build new one, and discovered that they cost 30 shields. AW Explorer has *no* IgTerr (which would provide 3 moves on all terrains). It has move rate of 2 (which is better than 1 on some terrains only). With cost of 10 shields, Star Marines are three times cheaper, and faster to produce. It makes more sense to produce Star Marine (to start exploring + city producing something else earlier) than Explorer even when one builds unit tasked to explore. Star Marines have also attack of 1. On the other hand explorers have no upkeep, so they should be more expensive than Star Marines so that they wouldn't replace Star Marines as city defender unit in the beginning. So, I conclude that best cost for Explorer is 20. Patch attached. ___ File Attachments: --- Date: Mon 13 Aug 2012 03:32:14 AM EEST Name: AWExplorerCost20.patch Size: 446B By: cazfi http://gna.org/patch/download.php?file_id=16385 ___ Reply to this item at: http://gna.org/patch/?3501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows
Follow-up Comment #3, bug #20059 (project freeciv): ...and when city_map_update_radius_sq() *does* call auto_arrange_workers(), it causes recursive loop, as it itself is now called from city_refresh(). ___ Reply to this item at: http://gna.org/bugs/?20059 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows
Update of bug #20059 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #4: Attached fix makes city_map_update_radius_sq() *never* to call auto_arrange_workers(). Instead return value of city_refresh() tells the callers if city size changed, so they call auto_arrange_workers() when ever needed. (file #16386) ___ Additional Item Attachment: File name: AutoArrangeFix.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?20059 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev