[Freeciv-Dev] [patch #3588] Save trait modification value
Update of patch #3588 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3588 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3590] Do not shadow variable in script_fcdb.c
URL: http://gna.org/patch/?3590 Summary: Do not shadow variable in script_fcdb.c Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Jan 2013 07:09:59 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0, 2.5.0 ___ Details: Rename local variable fcl as lfcl in script_fcdb_cmd_reply() so it doesn't shadow module wide variable of the same name. From bug #20007 ___ File Attachments: --- Date: Sun 13 Jan 2013 07:09:59 AM EET Name: FclShadow.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=16918 ___ Reply to this item at: http://gna.org/patch/?3590 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20007] script_fcdb_init() calls luascript_destroy(NULL)
Follow-up Comment #2, bug #20007 (project freeciv): Variable shadowing now handled in patch #3590 ___ Reply to this item at: http://gna.org/bugs/?20007 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19886] Mapgen assert fails if ruleset has no unit with role requested first in startunits
Update of bug #19886 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.4, 2.4.0, 2.5.0 ___ Follow-up Comment #1: - Fix (file #16919, file #16920) ___ Additional Item Attachment: File name: SearchPossibleStartUnit-S2_3.patch Size:0 KB File name: SearchPossibleStartUnit.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19886 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19815] ai won't utilize transports for settling with only 1 space.
Update of bug #19815 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0 ___ Follow-up Comment #6: Untested patch - Military units need only 1 cap ferries - Settlers require space for bodyguard in their ferries only if it needs bodyguard (either has one or is requesting one) (file #16922, file #16923) ___ Additional Item Attachment: File name: FerryBGCap-S2_4.patch Size:5 KB File name: FerryBGCap.patch Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?19815 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19720] Client fails to fork server in next free port when 5556 in use
Update of bug #19720 (project freeciv): Summary: Server started by TRUNK client aborts immediately = Client fails to fork server in next free port when 5556 in use ___ Reply to this item at: http://gna.org/bugs/?19720 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19386] fallback_resources not a const (1)
Update of bug #19386 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.4, 2.4.0, 2.5.0 Summary: not a const (1) = fallback_resources not a const (1) ___ Follow-up Comment #3: Patch (file #16924) ___ Additional Item Attachment: File name: FallbackResourcesConst.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19386 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19385] unit_is_in_focus() returns pointer value as bool
Update of bug #19385 (project freeciv): Category:None = client Status:None = Ready For Test Planned Release: = 2.3.4, 2.4.0, 2.5.0 ___ Follow-up Comment #3: It's kind of funny this comes up when compiling as C++, and not as C. Strictly speaking we have a bug here in C. In both languages it's ok to assign 0 as FALSE/false, but in C one should use (theoretically distinct) pointer value NULL instead of 0. Fix attached (file #16925) ___ Additional Item Attachment: File name: FocusUnitBool.patchSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?19385 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19313] New players created in editor always have European city style
Update of bug #19313 (project freeciv): Status: Confirmed = Ready For Test Planned Release: = 2.3.4, 2.4.0, 2.5.0 ___ Follow-up Comment #2: Fix for setting default city style and leader sex for players added via editor. Leaving editor UI improvements (possibility to edit those values) to future tickets. (file #16926, file #16927, file #16928) ___ Additional Item Attachment: File name: EditorPlrCityStyle.patch Size:2 KB File name: EditorPlrCityStyle-S2_4.patch Size:2 KB File name: EditorPlrCityStyle-S2_3.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?19313 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19033] Add a LUA 'tick' event
Follow-up Comment #1, bug #19033 (project freeciv): We already have ai type refresh functionality ( call_ai_refresh() ) so implementing this should be quite trivial addition. ___ Reply to this item at: http://gna.org/bugs/?19033 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17925] Restrict paradrop to only be possible from cities with airport
Follow-up Comment #1, bug #17925 (project freeciv): The reason is that an airport is needed in order to let aircraft take off. Then again, in freeciv it generally is not. Fighters fly before Airport even becomes available. Still, the idea of making paradrop requirements ruleset defined has some merit. ___ Reply to this item at: http://gna.org/bugs/?17925 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev