Update of bug #20751 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.3.5, 2.4.0, 2.5.0
___
Follow-up Comment #3:
Maxplayers in
Update of bug #20751 (project freeciv):
Planned Release: 2.3.5, 2.4.0, 2.5.0 = 2.3.5, 2.4.0-beta2, 2.5.0
___
Reply to this item at:
http://gna.org/bugs/?20751
___
Message sent
On 21 April 2013 00:21, Emmet Hikory per...@shipstone.jp wrote:
The client code seems to use UMT_*, TC_OCEAN, is_foo_unit(), and
is_ocean() in several places for which I don't really understand the
correct behaviour to support complex unit nativity. Suggestions,
opinions, and pointers to
Follow-up Comment #4, bug #20751 (project freeciv):
It seams to correct the issue. At least, it doesn't assert.
Thanks
___
Reply to this item at:
http://gna.org/bugs/?20751
___
Message
Update of patch #3448 (project freeciv):
Status: Need Info = In Progress
Assigned to:None = jtn
___
Reply to this item at:
Marko Lindqvist wrote:
On 21 April 2013 00:21, Emmet Hikory wrote:
unitselect_common.c:usdlg_check_unit_location()
patch #3721?
Yes, precisely. Thank you.
--
Emmet HIKORY
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
URL:
http://gna.org/bugs/?20753
Summary: is_available in nation rulesets does nothing
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Apr 21 15:36:45 2013
Category: None
Severity: 2 - Minor
Additional Item Attachment, patch #3859 (project freeciv):
File name: trunk-nations-allowed-govs-ter.patch Size:10 KB
___
Reply to this item at:
http://gna.org/patch/?3859
___
Message sent
Additional Item Attachment, patch #3860 (project freeciv):
File name: trunk-nations-allowed-terrains-bis.patch Size:11 KB
___
Reply to this item at:
http://gna.org/patch/?3860
___
Message
Follow-up Comment #3, bug #20744 (project freeciv):
As we're heading to beta2, I'll commit this with extra argument intact. That's
what's been extensively tested (like in: several autogames (on multicore
system) constantly running almost from the day trunk patch was first
introduced). We may
Update of bug #20744 (project freeciv):
Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.0-beta2, 2.5.0, 2.6.0
___
Follow-up Comment #4:
Correction: Had to make new version anyway due to other changes to codebase,
so removed S2_4
Update of patch #3852 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3842 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #3851 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, patch #3721 (project freeciv):
I don't think it is safe to use !can_exist_at_tile() as the filter if
we're looking to exclude transported units: that implies an assertion that at
any time the client is sufficiently idle to take a new command, no
untransported unit cannot
Follow-up Comment #5, bug #20744 (project freeciv):
I think it's safe either way: I just tend to avoid having unused arguments or
functions if possible, to ease later reading of the code (but given the volume
of testing to which this was subjected, there is a strong argument for leaving
it
Follow-up Comment #1, bug #20753 (project freeciv):
btw. Is it possible to have nation that one cannot select in the beginning,
but which still can appear through civil war during the game?
___
Reply to this item at:
Update of patch #3829 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release: = 2.5.0
URL:
http://gna.org/patch/?3863
Summary: Document gtk3-client unit selection dialog crash
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 22 Apr 2013 01:09:38 AM EEST
Category: docs
Priority: 5 -
Update of patch #3652 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = cazfi
___
Reply to this item at:
Update of patch #3651 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = cazfi
___
Reply to this item at:
Update of bug #19846 (project freeciv):
Summary: Closing unit select dialog asserts = Closing unit
select dialog asserts or crashes
___
Reply to this item at:
http://gna.org/bugs/?19846
Update of patch #3350 (project freeciv):
Category:None = general
Status:None = Ready For Test
___
Follow-up Comment #3:
- Updated against
URL:
http://gna.org/patch/?3864
Summary: Update scenario files format to 2.5 format
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 22 Apr 2013 02:42:07 AM EEST
Category: rulesets
Priority: 5 -
Update of task #7668 (project freeciv):
Depends on: = patch #3864
___
Reply to this item at:
http://gna.org/task/?7668
___
Message sent
URL:
http://gna.org/patch/?3865
Summary: Drop tile_clear_unsupported_infrastructure()
Project: Freeciv
Submitted by: persia
Submitted on: Mon 22 Apr 2013 09:23:55 AM JST
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?3866
Summary: Drop is_cardinally_adj_to_ocean()
Project: Freeciv
Submitted by: persia
Submitted on: Mon 22 Apr 2013 09:25:14 AM JST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3867
Summary: Drop map_move_cost_ai()
Project: Freeciv
Submitted by: persia
Submitted on: Mon 22 Apr 2013 09:26:18 AM JST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3868
Summary: Refactor unleash_barbarians() terrain analysis loop
Project: Freeciv
Submitted by: persia
Submitted on: Mon 22 Apr 2013 09:27:29 AM JST
Category: general
Priority:
URL:
http://gna.org/patch/?3869
Summary: Place partisans based on nativity
Project: Freeciv
Submitted by: persia
Submitted on: Mon 22 Apr 2013 09:28:49 AM JST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3870
Summary: New base to base_owner(), not tile_owner()
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 22 Apr 2013 03:45:01 AM EEST
Category: general
Priority: 5 -
Follow-up Comment #1, patch #3870 (project freeciv):
Do I read this correctly as providing a framework for a future feature
allowing one player to own a base in another player's territory?
___
Reply to this item at:
32 matches
Mail list logo