[Freeciv-Dev] [patch #3600] Add alien ruleset to distribution tarball
Update of patch #3600 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3600 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3630] Add separate base owner information for tiles
Update of patch #3630 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3630 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Chaosis - OpenSource game movement
Hello! I am making a game using the sourcecodes of Pokemon Online eu and Pokemon showdown. It is much more though, we will have forum games, chat room games, and hopefully some other random but good games. Such as FreeCiv. I was wondering if you'd be able to talk with me, perhaps over skype as I, myself, am not so much a programmer, but a thinker and the person who've brought together a willing and eager group of 20 variously skilled people together. The game will be c++, but we'd like to tether Freeciv (we will figure out a way to get it high fantasy themed) to Chaosis. The main problem is that I would like people to gain rewards for playing freeciv (which would be a 'mini game') these rewards will be simple in design, say, reward for 1 city, 10 cities ect ect, these rewards than could be used on the maingame, chaosis. As I am still slightly new at... incorporating games into chaosis as a whole, I was hoping we could discuss how we could make such a thing happen with a c++ game. My game will be opensourced, free, and all advertisement profit will go to players as rewards for competing and winning in tournaments. Thank you for your time ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.
Follow-up Comment #18, bug #18517 (project freeciv): With GTK+ bundle 2.24.10 it seems to work, too. ___ Reply to this item at: http://gna.org/bugs/?18517 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7678] Windows packages for 2.4.0-beta2
Follow-up Comment #4, task #7678 (project freeciv): Windows installers using GTK+ bundle 2.24.10 are ready now. A test build with MagickWand 6.8.5-3 was successful, but the images ended up in the wrong directory (could be related to bug #20356). I'll try to get it fixed and included in the next release. ___ Reply to this item at: http://gna.org/task/?7678 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3887] Use UCF_MISSILE to identify missiles for pathfinding
Follow-up Comment #1, patch #3887 (project freeciv): Reading the patch file only (not checking larger context) I suspect that Bomber handling is not quite right. You are not checking fuel (=how many turns flight time left) at all, but only how much movement for this particular turn is left, when you deduct that this is last turn (running out of fuel) and unit cannot both attack and return to base. ___ Reply to this item at: http://gna.org/patch/?3887 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3880] Initial extras module addition
Update of patch #3880 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3880 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Freeciv-web online at play.freeciv.org
Hi all, The Freeciv-web client can now be played online here: http://play.freeciv.org/ It would be very useful if the freeciv players could give it a good testing, and report any bugs that you might find. It would also be great with some links from freeciv.org to play.freeciv.org, so that people can find it. Andreas ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3887] Use UCF_MISSILE to identify missiles for pathfinding
Follow-up Comment #2, patch #3887 (project freeciv): In pf_fuel_map_iterate(), the function exits early in the event that there aren't enough moves to return to a refueling point unless either the unit in question is a missle or it has no moves anyway (as mentioned, I don't really understand the purpose of this OR condition: I would think it just wastes cycles processing the rest of the function for units that can't move anyway). If the unit is a missile, we can perform suicidal attacks (we don't care if we will later be able to return to base because we wouldn't survive anyway). We later exit early in the event that we're targeting an enemy tile and wouldn't be safe to attack (with pf_fuel_map_attack_is_possible()). In pf_fuel_map_attack_is_possible(), we check to see if it makes sense for the unit to attack: for missiles, we always attack (the unit would die anyway, so we don't care about fuel), for bombers, we only attack if we have more moves left than our move_rate (moves_left is initialised with pf_move_rate(), so fueled units are treated as having many more moves per turn than move_rate to simplify the pathfinding logic), which means that we are not on the last turn of fuel. If we are on the last turn of fuel, we don't attack, otherwise it is safe to attack. I agree there may be remaining issues with bombers (the logic doesn't check to make sure that there will be enough moves_left to return to base after the attack has been performed), but this patch doesn't change the conditionals for bombers except in the case where fuel == 1, in which case it is a bit more conservative (and won't actually attack: committing suicide is only permitted for UCF_MISSILE units). ___ Reply to this item at: http://gna.org/patch/?3887 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev