[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-21 Thread Marko Lindqvist
Update of bug #21416 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4436] Command line modpack installer

2014-01-21 Thread Marko Lindqvist
Follow-up Comment #1, patch #4436 (project freeciv): New S2_5 version that updates README.packaging, (file #19810) ___ Additional Item Attachment: File name: CliModpack-S2_5.patch Size:14 KB

[Freeciv-Dev] [bug #21523] Path finding assertion 0 maybe_length fails

2014-01-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21523 Summary: Path finding assertion 0 maybe_length fails Project: Freeciv Submitted by: cazfi Submitted on: Tue 21 Jan 2014 07:33:50 PM EET Category: None Severity: 5 - Blocker

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-21 Thread David Fernandez
Follow-up Comment #10, bug #19589 (project freeciv): I have tested the patch over S2_5 and it seems to work as expected. I noticed only one minor problem: when a new city is built or destroyed, the tech upkeep value showed in the research window is not updated until the end of turn. Thank you

[Freeciv-Dev] [patch #3903] Don't use UMT_SEA to assign unknown_MC cost

2014-01-21 Thread pepeto
Update of patch #3903 (project freeciv): Status:None = In Progress Planned Release: = 2.6.0 ___ Follow-up Comment #1: How could I get the

[Freeciv-Dev] [bug #21506] Huge amount of packet data with log level verbose

2014-01-21 Thread Marko Lindqvist
Update of bug #21506 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4430] Correct tech upkeep formula in ruleset comment

2014-01-21 Thread Marko Lindqvist
Update of patch #4430 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4446] Declare the environment variable MOCCMD precious

2014-01-21 Thread Marko Lindqvist
Update of patch #4446 (project freeciv): Category:None = bootstrap ___ Reply to this item at: http://gna.org/patch/?4446 ___ Message sent

[Freeciv-Dev] [bug #21523] Path finding assertion 0 maybe_length fails

2014-01-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #21523 (project freeciv): Attached autogame fails the assert at turn 308. S2_4 r24186 This uses multiplayer ruleset. None of the assert failures has happened with classic/experimental/civ1/civ2 rulesets, but mostly with custom rulesets; ancients and default3. (file

[Freeciv-Dev] [bug #21523] Path finding assertion 0 maybe_length fails

2014-01-21 Thread pepeto
Update of bug #21523 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?21523 ___ Message posté

[Freeciv-Dev] [bug #21523] Path finding assertion 0 maybe_length fails

2014-01-21 Thread pepeto
Update of bug #21523 (project freeciv): Category:None = general Status:None = Confirmed ___ Follow-up Comment #2: I can reproduce from

[Freeciv-Dev] [bug #21523] Path finding assertion 0 maybe_length fails

2014-01-21 Thread Marko Lindqvist
Follow-up Comment #3, bug #21523 (project freeciv): I can reproduce from start, but not from savegame That's usual with autogames. The game state does not completely survive save+load (I filed that something like bug #423 on RT well over a decade ago ;-)

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-21 Thread Marko Lindqvist
Update of bug #19589 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21523] Path finding assertion 0 maybe_length fails

2014-01-21 Thread pepeto
Follow-up Comment #4, bug #21523 (project freeciv): Where could I find one of your custom ruleset to speed up the diagnostic of the bug? ___ Reply to this item at: http://gna.org/bugs/?21523

[Freeciv-Dev] [bug #21126] assertion 'prgbcolor != ((void *)0)' failed.

2014-01-21 Thread Marko Lindqvist
Update of bug #21126 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #21444] Saved action_enabler reqs do not use tabular format

2014-01-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #21444 (project freeciv): Another weirdness in secfile saving noticed when updating tileset-demo.sav scenario on S2_5. Why it wants to have love column in separate table: -ai={love,spam,countdown,war_reason,patience,warn_space,ask_peace ,ask_alliance,ask_ceasefire

[Freeciv-Dev] [bug #21523] Path finding assertion 0 maybe_length fails

2014-01-21 Thread Marko Lindqvist
Follow-up Comment #5, bug #21523 (project freeciv): Where could I find one of your custom ruleset to speed up the diagnostic of the bug? Easiest way to get Ancients is to run freeciv-modpack with my alternative modpack list: modinst/freeciv-modpack -L

[Freeciv-Dev] [task #7669] S2_5 datafile format freeze

2014-01-21 Thread Marko Lindqvist
Follow-up Comment #1, task #7669 (project freeciv): I earlier suggested changing freeciv version number to 2.5.0-beta as part of task #7670 - network protocol freeze. Actually it should take place in datafile format freeze already - savegames have the version number of the server where they have

[Freeciv-Dev] [task #7670] S2_5 network protocol freeze

2014-01-21 Thread Marko Lindqvist
Follow-up Comment #3, task #7670 (project freeciv): Patch for freezing network capstr, and changing version from 2.5.0-alpha (set datafile format freeze time) to 2.5.0-beta. (file #19817) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #21524] Failing asserts from player removal when quitting scenario in pregame.

2014-01-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21524 Summary: Failing asserts from player removal when quitting scenario in pregame. Project: Freeciv Submitted by: cazfi Submitted on: Wed 22 Jan 2014 12:40:35 AM EET Category: None

[Freeciv-Dev] [bug #21524] Failing asserts from player removal when quitting scenario in pregame.

2014-01-21 Thread Jacob Nevins
Follow-up Comment #1, bug #21524 (project freeciv): Bletch, presumably associated with my fix for bug #21384. As such, might also affect S2_4? ___ Reply to this item at: http://gna.org/bugs/?21524

[Freeciv-Dev] [bug #21524] Failing asserts from player removal when quitting scenario in pregame.

2014-01-21 Thread Jacob Nevins
Update of bug #21524 (project freeciv): Planned Release: = 2.4.2,2.5.0,2.6.0 ___ Follow-up Comment #2: [...] might also affect S2_4? Yes. ___

[Freeciv-Dev] [bug #21516] fileinfoname_required() is cruft?

2014-01-21 Thread Jacob Nevins
Update of bug #21516 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21516] fileinfoname_required() is cruft

2014-01-21 Thread Jacob Nevins
Update of bug #21516 (project freeciv): Summary: fileinfoname_required() is cruft? = fileinfoname_required() is cruft ___ Reply to this item at: http://gna.org/bugs/?21516

[Freeciv-Dev] [patch #4442] Add minimal governments help to freeciv-manual

2014-01-21 Thread Jacob Nevins
Update of patch #4442 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21517] Man pages documentation for paths is wrong

2014-01-21 Thread Jacob Nevins
Update of bug #21517 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4443] Remove references to config.h

2014-01-21 Thread Marko Lindqvist
Update of patch #4443 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21523] Path finding assertion 0 maybe_length fails

2014-01-21 Thread pepeto
Follow-up Comment #6, bug #21523 (project freeciv): I failed to reproduce with ancients and default3 rulesets. My only way to reproduce is to run the 308 turns of the attached script... Could someone post a savegame the assertion is reproducible?

[Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2

2014-01-21 Thread Jacob Nevins
We've had a couple of important bug fixes recently, which means it's about time for a new stable release, 2.4.2. I don't have a date yet, but it should be soonish. At the same time, I'm minded to do the oldstable 2.3.5 release we've talked about, and then finally close the S2_3 branch. The

[Freeciv-Dev] [patch #4446] Declare the environment variable MOCCMD precious

2014-01-21 Thread Sveinung Kvilhaugsvik
Update of patch #4446 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4437] Initializations of Qt modpack installer

2014-01-21 Thread Marko Lindqvist
Update of patch #4437 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21495] Airlift text parameter not used by all possible formats

2014-01-21 Thread Marko Lindqvist
Update of bug #21495 (project freeciv): Planned Release: 2.4.2, 2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21495 ___ Message sent

[Freeciv-Dev] [bug #21496] Alignment increase in sprite_get_bounding_box()

2014-01-21 Thread Marko Lindqvist
Update of bug #21496 (project freeciv): Planned Release: 2.4.2, 2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21496 ___ Message sent