[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-05 Thread pepeto
URL: http://gna.org/bugs/?22571 Summary: Client goto not able to handle move_rate=0, moves_left0 Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 08:42:03 CEST Category: client

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-05 Thread pepeto
Follow-up Comment #12, bug #21932 (project freeciv): Made a separate part for client goto fix at bug #22571. ___ Reply to this item at: http://gna.org/bugs/?21932 ___ Message posté via/par

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-05 Thread pepeto
Update of bug #21932 (project freeciv): Category:None = client Status:None = Ready For Test Planned Release: = 2.4.4, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22572] Compilation warning in mapgen.c

2014-09-05 Thread pepeto
URL: http://gna.org/bugs/?22572 Summary: Compilation warning in mapgen.c Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 09:46:12 CEST Category: general Severity: 3 - Normal

Re: [Freeciv-Dev] 2 compilation errors in 2.5+

2014-09-05 Thread Pepeto
Hello Christian, I have raised bug #22572 for this issue. I think you should put this kind of report directly into bugs reports instead of just sending a mail to the list, but be sure it will be treated. Regards, Pepeto Le jeudi 04 septembre 2014 à 20:37 +0200, Christian Knoke a écrit : more

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-05 Thread pepeto
Follow-up Comment #5, bug #20618 (project freeciv): New version for S2_4 and S2_5: * Respect tabular format in savegames. (file #22039, file #22040) ___ Additional Item Attachment: File name: S2_5_last_order_move_is_safe2.patch Size:4 KB

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-05 Thread pepeto
Update of patch #5158 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-09-05 Thread pepeto
Update of patch #4726 (project freeciv): Status:None = Done Assigned to:None = pepeto Planned Release: 2.6.0 = 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22565] The Keep moving option is shown when acting against the actor's own tile

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of bug #22565 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of patch #4502 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of bug #21636 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-05 Thread pepeto
Update of bug #22566 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22566 ___ Message posté

[Freeciv-Dev] [patch #5172] Qt-client: Wrong gold income shown if negative

2014-09-05 Thread mir3x
URL: http://gna.org/patch/?5172 Summary: Qt-client: Wrong gold income shown if negative Project: Freeciv Submitted by: mir3x Submitted on: Fri 05 Sep 2014 12:16:33 PM CEST Category: client-qt Priority: 5 -

[Freeciv-Dev] [patch #5174] Replace tech_leakage magic values by enumerators/strings

2014-09-05 Thread pepeto
URL: http://gna.org/patch/?5174 Summary: Replace tech_leakage magic values by enumerators/strings Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 13:37:50 CEST Category: rulesets

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-05 Thread pepeto
Update of bug #22566 (project freeciv): Category: client = general Status:None = Ready For Test Operating System:None = Any Planned Release:

[Freeciv-Dev] [patch #5176] Change the packet UNIT_DIPLOMAT_ACTION to UNIT_DO_ACTION

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of patch #5176 (project freeciv): Depends on: = patch #5168 ___ Reply to this item at: http://gna.org/patch/?5176 ___ Message sent

[Freeciv-Dev] [patch #5177] Clean up: Get rid of is_diplomat_action_available()

2014-09-05 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5177 Summary: Clean up: Get rid of is_diplomat_action_available() Project: Freeciv Submitted by: sveinung Submitted on: Fri 05 Sep 2014 01:38:12 PM UTC Category: None Priority: 5

[Freeciv-Dev] [patch #5177] Clean up: Get rid of is_diplomat_action_available()

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of patch #5177 (project freeciv): Depends on: = patch #5176 ___ Reply to this item at: http://gna.org/patch/?5177 ___ Message sent

[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-05 Thread pepeto
URL: http://gna.org/patch/?5179 Summary: Fair island map generator: take directly in account 'tilesperplayer' Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:34:11 CEST Category: general

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-05 Thread pepeto
URL: http://gna.org/patch/?5180 Summary: Show map generator setting changes Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:36:30 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5184] Qt client: Add information to action selection dialog text.

2014-09-05 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5184 Summary: Qt client: Add information to action selection dialog text. Project: Freeciv Submitted by: sveinung Submitted on: Fri 05 Sep 2014 05:28:29 PM UTC Category: client-qt

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-05 Thread Jacob Nevins
Follow-up Comment #4, bug #22567 (project freeciv): I think cazfi has said that AI city defence on trunk is known to be weak/nonexistent at the moment. See also bug #22556. So I suspect this is not a civ2civ3-specific problem. (Can't find it now, maybe it was on IRC?)

[Freeciv-Dev] [patch #5125] Show whether freeciv-ruledit will be built in configure end report

2014-09-05 Thread Marko Lindqvist
Update of patch #5125 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4417] [Metaticket] Promote Qt-client to Maintained clients

2014-09-05 Thread Marko Lindqvist
Update of patch #4417 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: - Removed Experimental -warning from the client (file #22058, file #22059)

[Freeciv-Dev] [bug #22556] Barbarians too strong for AI players

2014-09-05 Thread Marko Lindqvist
Follow-up Comment #1, bug #22556 (project freeciv): See also bug #22567 - this is not only true against barbarians but any player. AI simply doesn't build defenders. ___ Reply to this item at: http://gna.org/bugs/?22556

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-05 Thread Marko Lindqvist
Follow-up Comment #7, bug #22567 (project freeciv): Reverting patch #4970 and patch #4971 affecting reverse pathfinding maps make AI to defend itself again. ___ Reply to this item at: http://gna.org/bugs/?22567