URL:
http://gna.org/bugs/?22571
Summary: Client goto not able to handle move_rate=0,
moves_left0
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 08:42:03 CEST
Category: client
Follow-up Comment #12, bug #21932 (project freeciv):
Made a separate part for client goto fix at bug #22571.
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Update of bug #21932 (project freeciv):
Category:None = client
Status:None = Ready For Test
Planned Release: = 2.4.4, 2.5.0, 2.6.0
URL:
http://gna.org/bugs/?22572
Summary: Compilation warning in mapgen.c
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 09:46:12 CEST
Category: general
Severity: 3 - Normal
Hello Christian,
I have raised bug #22572 for this issue.
I think you should put this kind of report directly into bugs reports
instead of just sending a mail to the list, but be sure it will be
treated.
Regards,
Pepeto
Le jeudi 04 septembre 2014 à 20:37 +0200, Christian Knoke a écrit :
more
Follow-up Comment #5, bug #20618 (project freeciv):
New version for S2_4 and S2_5:
* Respect tabular format in savegames.
(file #22039, file #22040)
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Additional Item Attachment:
File name: S2_5_last_order_move_is_safe2.patch Size:4 KB
Update of patch #5158 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4726 (project freeciv):
Status:None = Done
Assigned to:None = pepeto
Planned Release: 2.6.0 = 2.5.0, 2.6.0
Update of bug #22565 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4502 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #21636 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22566 (project freeciv):
Assigned to:None = pepeto
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URL:
http://gna.org/patch/?5172
Summary: Qt-client: Wrong gold income shown if negative
Project: Freeciv
Submitted by: mir3x
Submitted on: Fri 05 Sep 2014 12:16:33 PM CEST
Category: client-qt
Priority: 5 -
URL:
http://gna.org/patch/?5174
Summary: Replace tech_leakage magic values by
enumerators/strings
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 13:37:50 CEST
Category: rulesets
Update of bug #22566 (project freeciv):
Category: client = general
Status:None = Ready For Test
Operating System:None = Any
Planned Release:
Update of patch #5176 (project freeciv):
Depends on: = patch #5168
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URL:
http://gna.org/patch/?5177
Summary: Clean up: Get rid of is_diplomat_action_available()
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 05 Sep 2014 01:38:12 PM UTC
Category: None
Priority: 5
Update of patch #5177 (project freeciv):
Depends on: = patch #5176
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URL:
http://gna.org/patch/?5179
Summary: Fair island map generator: take directly in account
'tilesperplayer'
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 16:34:11 CEST
Category: general
URL:
http://gna.org/patch/?5180
Summary: Show map generator setting changes
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 16:36:30 CEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?5184
Summary: Qt client: Add information to action selection
dialog text.
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 05 Sep 2014 05:28:29 PM UTC
Category: client-qt
Follow-up Comment #4, bug #22567 (project freeciv):
I think cazfi has said that AI city defence on trunk is known to be
weak/nonexistent at the moment. See also bug #22556. So I suspect this is not
a civ2civ3-specific problem.
(Can't find it now, maybe it was on IRC?)
Update of patch #5125 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4417 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #2:
- Removed Experimental -warning from the client
(file #22058, file #22059)
Follow-up Comment #1, bug #22556 (project freeciv):
See also bug #22567 - this is not only true against barbarians but any player.
AI simply doesn't build defenders.
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Follow-up Comment #7, bug #22567 (project freeciv):
Reverting patch #4970 and patch #4971 affecting reverse pathfinding maps make
AI to defend itself again.
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