[Freeciv-Dev] [patch #5355] multiplayer ruleset: Notify the player about techs gained by script.lua
Update of patch #5355 (project freeciv): Assigned to:sveinung = jtn ___ Reply to this item at: http://gna.org/patch/?5355 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua
Follow-up Comment #2, bug #22827 (project freeciv): Yes, I will. ___ Reply to this item at: http://gna.org/bugs/?22827 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5358] multiplayer ruleset: Inform embassies about techs gained from Lua.
Update of patch #5358 (project freeciv): Assigned to:sveinung = jtn ___ Reply to this item at: http://gna.org/patch/?5358 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua
Update of bug #22827 (project freeciv): Planned Release: 2.5.0-beta2, 2.6.0 = 2.4.4, 2.5.0-beta2, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22827 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5374] rulesets: Document script.lua by adding comments.
Update of patch #5374 (project freeciv): Status:Done = In Progress Assigned to:sveinung = jtn Open/Closed: Closed = Open Planned Release:2.6.0, 2.5.0 = 2.6.0, 2.5.0, 2.4.4 ___ Reply to this item at: http://gna.org/patch/?5374 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22793] Some comments/docs still claim ruleset (etc) files use ISO8859-1 encoding
Update of bug #22793 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-encoding-docs.patch Size:8 KB File name: S2_4-encoding-docs.patch Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?22793 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5356] multiplayer ruleset: Explain what goes on with tech giving in script.lua
Update of patch #5356 (project freeciv): Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/patch/?5356 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5374] rulesets: Document script.lua by adding comments.
Update of patch #5374 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: Backport to S2_4, on general principles (file #22659) ___ Additional Item Attachment: File name: S2_4-script-lua-comments.patch Size:2 KB ___ Reply to this item at: http://gna.org/patch/?5374 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5358] multiplayer ruleset: Inform embassies about techs gained from Lua.
Update of patch #5358 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5358 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5356] multiplayer ruleset: Explain what goes on with tech giving in script.lua
Update of patch #5356 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5356 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5355] multiplayer ruleset: Notify the player about techs gained by script.lua
Update of patch #5355 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5355 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22824] multiplayer ruleset: Savegames not portable against ruleset changes due to saved script variables
Update of bug #22824 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: = 2.4.4, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22824 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog
URL: http://gna.org/bugs/?22833 Summary: Client crash when popping up first city dialog Project: Freeciv Submitted by: jtn Submitted on: Sun 19 Oct 2014 11:35:33 BST Category: client-gtk-3.0 Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: A Debian testing (Jessie) user amie78 reports that freeciv-gtk3 crashes when they try to create their first city, at the point the city dialog would pop up. They initially experienced this with freeciv-gtk3 from the Debian 2.4.3-2 package, and reproduced it with a self-compiled version of our upstream 2.4.3 tarball. Backtrace http://pastebin.com/65qFBzLE from that: (gdb) bt full #0 __strcmp_ssse3 () at ../sysdeps/x86_64/multiarch/../strcmp.S:209 No locals. #1 0x00493af4 in cell_data_func (col=optimized out, cell=0x378e870, model=optimized out, it=optimized out, data=optimized out) at cma_fe.c:194 pdialog = optimized out s1 = 0x0 s2 = 0x595ec3 custom i1 = 1 i2 = -1 param = {minimal_surplus = {0, 0, 0, 0, 0, 0}, require_happy = false, allow_disorder = false, allow_specialists = true, factor = {1, 1, 1, 1, 1, 1}, happy_factor = 1} path = optimized out #2 0x7f4b12e7a39e in apply_cell_attributes () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #3 0x7f4b113f6240 in g_hash_table_foreach () from /lib/x86_64-linux-gnu/libglib-2.0.so.0 No symbol table info available. #4 0x7f4b12e7a411 in gtk_cell_area_real_apply_attributes () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #5 0x7f4b12e83212 in gtk_cell_area_box_apply_attributes () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #6 0x7f4b12fb08f6 in _gtk_marshal_VOID__OBJECT_BOXED_BOOLEAN_BOOLEANv () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #7 0x7f4b116dc474 in ?? () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #8 0x7f4b116f6057 in g_signal_emit_valist () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #9 0x7f4b116f69af in g_signal_emit () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #10 0x7f4b12e7ce01 in gtk_cell_area_apply_attributes () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #11 0x7f4b13136bbd in gtk_tree_view_column_cell_set_cell_data () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #12 0x7f4b12dd5e59 in set_cell_data () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #13 0x7f4b12dd6050 in create_cell () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #14 0x7f4b12dd6177 in gtk_tree_view_accessible_ref_child () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #15 0x7f4b0fc0ac05 in ?? () from /usr/lib/x86_64-linux-gnu/libatk-bridge-2.0.so.0 No symbol table info available. #16 0x7f4b116edadb in ?? () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #17 0x7f4b116f6748 in g_signal_emit_valist () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #18 0x7f4b116f6efa in g_signal_emit_by_name () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #19 0x7f4b12dd7f5d in _gtk_tree_view_accessible_add () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #20 0x7f4b13120d66 in gtk_tree_view_row_inserted () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #21 0x7f4b12face6a in _gtk_marshal_VOID__BOXED_BOXED () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #22 0x7f4b116dc245 in g_closure_invoke () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #23 0x7f4b116edf3c in ?? () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #24 0x7f4b116f6748 in g_signal_emit_valist () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #25 0x7f4b116f69af in g_signal_emit () from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 No symbol table info available. #26 0x7f4b130f4cec in gtk_tree_model_row_inserted () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #27 0x7f4b12fa03d3 in gtk_list_store_insert () from /usr/lib/x86_64-linux-gnu/libgtk-3.so.0 No symbol table info available. #28
[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog
Follow-up Comment #1, bug #22833 (project freeciv): (I've had a word with the Debian maintainer about making users less likely to run into freeciv-gtk3 until it's less experimental.) ___ Reply to this item at: http://gna.org/bugs/?22833 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua
Update of bug #22827 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-multiplayer-lua-i18n.patch Size:2 KB File name: S2_4-multiplayer-lua-i18n.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?22827 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22824] multiplayer ruleset: Savegames not portable against ruleset changes due to saved script variables
Update of bug #22824 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-multiplayer-lua-state.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?22824 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22832] create_command_newcomer() doesn't call player_nation_defaults()
Update of bug #22832 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-create-newcomer-nation.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?22832 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22825] aqueductloss setting description not sufficiently generalised
Update of bug #22825 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-aqueductloss-description.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22825 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does
Update of bug #22803 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-plague-food-loss.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()
Update of patch #5367 (project freeciv): Status:None = Ready For Test Assigned to: pepeto = jtn ___ Follow-up Comment #2: Darn, I wrote this patch before noticing that pepeto had taken the ticket. pepeto, feel free to steal it back for further work. From the comments, these are the new criteria as of this patch (2, 5, and 6 are my new conditions): 0 Transports which have orders, or are on transports with orders, are less preferable to transport stacks without orders (to avoid loading on units that are just passing through); else 0 Transports which are idle are preferable (giving players some control over loading) -- this does not check transports of transports; else 0 Transports from which the cargo could unload at any time are preferable to those where the cargo can only disembark in cities/bases; else 0 Transports which are less deeply nested are preferable; else 0 Transport stacks where the outermost transport has more moves left are preferable (if we're loading now, presumably it's the outermost transport that's about to move); else 0 Direct transports with more moves left are preferable. Of these (2) might be the most controversial. I thought it was worth giving users control over which transport was chosen (as I said in patch #4982, but I was wrong that it was already possible). Note that this doesn't stop automatic pathfinding using sentried pontoon bridges etc. Also: I think that as of patch #4982, the lexicographic ordering was not as intended; depending on the order of the units on the tile, I think depth might trump has_orders, which I don't think was intended. Attached patch also fixes this, but the code is quite ugly. I couldn't think of a nice idiomatic way to express this kind of comparison in C. (file #22666, file #22667) ___ Additional Item Attachment: File name: trunk-choose-transport-3.patch Size:4 KB File name: S2_5-choose-transport-3.patch Size:4 KB ___ Reply to this item at: http://gna.org/patch/?5367 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22823] World-ranged tech requirements have implicit survives flag
Update of bug #22823 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.6.0 = 2.4.4, 2.5.0, 2.6.0 ___ Follow-up Comment #2: Also patches for stable branches which correct autogenerated help to match the semantics on those branches (which aren't changing). (I don't think this affects any rulesets I know about.) (file #22668, file #22669) ___ Additional Item Attachment: File name: trunk-world-tech-survives.patch Size:27 KB File name: S2_5-S2_4-world-tech-survives.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21038] Many GUI problems with CJK input method = replace gtk2 DLLs with version =2.24.14
Follow-up Comment #64, bug #21038 (project freeciv): Is there still a multiplayer community using it? Yes, Longturn is still using 2.3 Both LT33 and the current ladder wars are likely to continue for a few more months. If 2.5 is released in the next six months it is likely that Longturn will move to 2.5 and skip 2.4 Otherwise LT34 could also be on 2.3 as well. ___ Reply to this item at: http://gna.org/bugs/?21038 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog
Follow-up Comment #2, bug #22833 (project freeciv): Viel Gold that appears in the backtrace is a custom governor preset. ___ Reply to this item at: http://gna.org/bugs/?22833 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22834] City map not greyed out when governor enabled
URL: http://gna.org/bugs/?22834 Summary: City map not greyed out when governor enabled Project: Freeciv Submitted by: jtn Submitted on: Sun 19 Oct 2014 15:17:18 BST Category: client-gtk-3.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_4 r26792 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: In the Gtk2 client, when the city governor is in control, the city map view has a translucent overlay to indicate why it's not sensitive. In the Gtk3 client, there's no such indication (at least for me, with amplio2 and trident tilesets). ___ Reply to this item at: http://gna.org/bugs/?22834 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog
Follow-up Comment #3, bug #22833 (project freeciv): Wait, this is a duplicate of bug #21942. Sigh. ___ Reply to this item at: http://gna.org/bugs/?22833 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21942] Crash when opening city window with gtk3
Update of bug #21942 (project freeciv): Category:None = client-gtk-3.0 ___ Follow-up Comment #8: Bug #22833 is another report of this (same backtrace signature). ___ Reply to this item at: http://gna.org/bugs/?21942 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5379] Add function to figure out if a unit can do an action given a local DiplRel
Update of patch #5379 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5379 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5375] Improve accuracy of enabling the action vs own tile menu item.
Update of patch #5375 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5375 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog
Follow-up Comment #4, bug #22833 (project freeciv): So the question is, in cell_data_func() how did 's1' (retrieved from the GtkListStore model behind the tree view) come to be NULL? Clearly cell_data_func() wasn't expecting this. I'm suspicious that the presence of the following is somehow involved: * customised governor presets * non-English (German) localisation; I'm not sure what the localisation vs rule_name story is for the names of presets, but it seems they have been translated by the time they get this far ___ Reply to this item at: http://gna.org/bugs/?22833 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22835] Gold income not computed correctly when server needs to recompute city productions (e.g. when a city grows)
URL: http://gna.org/bugs/?22835 Summary: Gold income not computed correctly when server needs to recompute city productions (e.g. when a city grows) Project: Freeciv Submitted by: rogier Submitted on: Sun 19 Oct 2014 05:16:26 PM UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: The gold income from a city is not computed correctly when the server needs to recompute the city productions between turns. This happens for instance when the city grows. See the attached savegame. There is one city: Paris. It should have 20 happy citizens and 19 tax collectors. Current production is coinage. I enabled the CMA, to make sure the city maintains the desired production values. Given these settings, Paris is expecting to earn an income of 248 gold for the next turn, consisting of 202 tax and 46 coinage production. After finishing the turn however, the actual income appears to have been a mere 106 gold. The problem becomes apparent when disabling the CMA before ending the turn: at the start of the new turn, the expected income is in fact exactly 106 gold. I suspect the following happens (deduced partly from the freeciv source): - Before the tax income is computed, the city grows, and the production values are recomputed by the server, presumably without regard to the CMA preferences. This resets all tax collectors to researchers. - The server then uses the newly-computed production values (i.e. the post-growth values) to compute the income (which I found surprising. I had assumed that the income was always earned during the *previous* turn). - Only later does the CMA recompute the city production according to the CMA preferences, leaving the user utterly puzzled as to why the income is less than half of what was expected. If I modify the CMA preferences to maximize gold, which stops the celebration, and thus the growth, the expected income of 244 is actually earned. This suggests that the problem only happens when the server needs to recompute city production values. Kind regards, Rogier. ___ File Attachments: --- Date: Sun 19 Oct 2014 05:16:26 PM UTC Name: test-cma-T0001-Y-3999-manual.sav.bz2 Size: 14kB By: rogier http://gna.org/bugs/download.php?file_id=22671 ___ Reply to this item at: http://gna.org/bugs/?22835 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog
Additional Item Attachment, bug #22833 (project freeciv): File name: .freeciv-client-rc-2.4 Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?22833 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22830] pf_map_path() assertion failures when AWACS return to refuel
Update of bug #22830 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22830 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22831] Many client assertion failures when creating player midgame
Update of bug #22831 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22831 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()
Follow-up Comment #3, patch #5367 (project freeciv): 2. Idle units should maybe include sentried, fortifying, or fortified ones? The C condition looks very ugly. I have some idea to improve it (if I have time before you commit your patch). ___ Reply to this item at: http://gna.org/patch/?5367 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()
Follow-up Comment #4, patch #5367 (project freeciv): 2. Idle units should maybe include sentried, fortifying, or fortified ones? I explicitly didn't include these, so that users can override the automatic selection by putting the transport they didn't want chosen into sentry mode. Yes, this is a UI hack (compensating for the lack of bug #13943), and will probably confuse someone, but without it the only ways to override unwanted transport selection probably involve spending movement points; whereas if you wanted to load onto a fortified transport in the presence of an idle one (and for some reason you couldn't sentry/fortify the unwanted one), making the fortified unit temporarily idle for loading then fortifying again doesn't lose fortified status. The C condition looks very ugly. I have some idea to improve it (if I have time before you commit your patch). Feel free. I'll hold off committing. It is very ugly. ___ Reply to this item at: http://gna.org/patch/?5367 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev