[Freeciv-Dev] [patch #6119] Should a Peace diplomatic requirement be fulfilled by an Alliance?
URL: http://gna.org/patch/?6119 Summary: Should a Peace diplomatic requirement be fulfilled by an Alliance? Project: Freeciv Submitted by: sveinung Submitted on: Sun 05 Jul 2015 01:07:40 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0, 2.6.0 ___ Details: Freeciv 2.6 will include the DiplRel requirement type. Some diplomatic relation requirements requires a diplomatic state. Only the exact diplomatic state it self fulfills it. If Alliance is required Team won't fulfill it. Should this change? I was fairly fresh to Freeciv development when I created the DiplRel requirement type. There were three reasons for the current design. 1. Diplomatic states like war, armistice, peace and alliance can be ordered. DiplRel can also check for stuff like shared vision, Casus Belli and embassies. I no longer see this as a problem. Has embassy already includes Has real embassy. 2. Diplomatic agreements could be moved to the ruleset. When I created my patch I saw a proposal to do so in the wiki. I haven't seen any work on this. 3. I wasn't familiar with how common it is to specify a range via X present Y !present. ___ Reply to this item at: http://gna.org/patch/?6119 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7814] S2_6 datafile format freeze
Update of task #7814 (project freeciv): Depends on: = patch #6118 ___ Reply to this item at: http://gna.org/task/?7814 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6118] Should diplomatic requirements be capitalized in a different way?
URL: http://gna.org/patch/?6118 Summary: Should diplomatic requirements be capitalized in a different way? Project: Freeciv Submitted by: sveinung Submitted on: Sun 05 Jul 2015 01:07:06 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0, 2.6.0 ___ Details: Freeciv 2.6 will include the DiplRel requirement type. At the moment some diplomatic requirements capitalize the first letter of the first word but nothing else. Example: Gives shared vision Should this change? ___ Reply to this item at: http://gna.org/patch/?6118 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game
URL: http://gna.org/bugs/?23676 Summary: When I killed the enemy leader I lost the game Project: Freeciv Submitted by: None Submitted on: 2015年07月05日 12時19分01秒 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.5.0 Discussion Lock: Any Operating System: None Planned Release: ___ Details: My game.ruleset setting: gameloss_style = CivilWar, Loot In attached save file, my nation is Japanese. 1. I killed Leader of Australian Aborigines and they became extinct. 2. New nation (Australian) was created. 3. I killed the Leader of Australia. 4. Somehow the Japanese became extinct. displayed message(Japanese): *Your attacking cruise missile succeeded against the Australian Leader! *Losing Leader meant losing the game! Be more careful next time! displayed message(Australian): *Transferred Leader in Raukken from Australian to Japanese. *Leader lost to an attack by the Japanese cruise missile. *Tokugawa Ieyasu canceled the meeting! ___ File Attachments: --- Date: 2015年07月05日 12時19分01秒 Name: bug.sav.bz2 Size: 499kB By: None http://gna.org/bugs/download.php?file_id=24612 ___ Reply to this item at: http://gna.org/bugs/?23676 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6122] SDL clients: support the Steal Maps spy action.
URL: http://gna.org/patch/?6122 Summary: SDL clients: support the Steal Maps spy action. Project: Freeciv Submitted by: sveinung Submitted on: Sun 05 Jul 2015 06:07:39 PM UTC Category: client-sdl2 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0 ___ Details: ___ File Attachments: --- Date: Sun 05 Jul 2015 06:07:39 PM UTC Name: steal-maps-sdl.patch Size: 4kB By: sveinung http://gna.org/patch/download.php?file_id=24616 ___ Reply to this item at: http://gna.org/patch/?6122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed
Follow-up Comment #17, patch #6104 (project freeciv): I modify patch file. I also attached new version. (file #24613) ___ Additional Item Attachment: File name: patch_escaping_for_units5 Size:14 KB ___ Reply to this item at: http://gna.org/patch/?6104 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6121] Qt client: support the Steal Maps spy action.
URL: http://gna.org/patch/?6121 Summary: Qt client: support the Steal Maps spy action. Project: Freeciv Submitted by: sveinung Submitted on: Sun 05 Jul 2015 06:06:51 PM UTC Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0 ___ Details: ___ File Attachments: --- Date: Sun 05 Jul 2015 06:06:52 PM UTC Name: steal-maps-qt.patch Size: 2kB By: sveinung http://gna.org/patch/download.php?file_id=24615 ___ Reply to this item at: http://gna.org/patch/?6121 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6120] Add the new spy unit action Steal Maps
URL: http://gna.org/patch/?6120 Summary: Add the new spy unit action Steal Maps Project: Freeciv Submitted by: sveinung Submitted on: Sun 05 Jul 2015 06:06:07 PM UTC Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0 ___ Details: The spy must defeat any defending diplomats and beat the diplchance odds. When successful about 50% of the victim's world map is transferred to the thief's owner. Rationalized as the spy stealing the local maps for some regions but not the full world map. ___ File Attachments: --- Date: Sun 05 Jul 2015 06:06:07 PM UTC Name: steal-maps.patch Size: 19kB By: sveinung http://gna.org/patch/download.php?file_id=24614 ___ Reply to this item at: http://gna.org/patch/?6120 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23624] City list (F4) ordered by island
Follow-up Comment #3, bug #23624 (project freeciv): Oh, it would be useful aslo if it showed the terrain, that is, a text like Grassland Tundra etc, meaning the type of tile where the center of the city is. So we can easily spot the cities which needs terrain improvement. When we play Island-base game we put cities on swamps, and later we want to change that to grassland, so we need an easy way to know the terrain of our cities. These games have short timeout, like 90s, so it is not fast to click in every city just to check its terrain. ___ Reply to this item at: http://gna.org/bugs/?23624 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev