[Freeciv-Dev] [patch #6119] Should a Peace diplomatic requirement be fulfilled by an Alliance?

2015-07-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?6119

 Summary: Should a Peace diplomatic requirement be fulfilled
by an Alliance?
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 05 Jul 2015 01:07:40 PM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0, 2.6.0

___

Details:

Freeciv 2.6 will include the DiplRel requirement type. Some diplomatic
relation requirements requires a diplomatic state. Only the exact diplomatic
state it self fulfills it. If Alliance is required Team won't fulfill it.
Should this change?

I was fairly fresh to Freeciv development when I created the DiplRel
requirement type. There were three reasons for the current design.
1. Diplomatic states like war, armistice, peace and alliance can be ordered.
DiplRel can also check for stuff like shared vision, Casus Belli and
embassies. I no longer see this as a problem. Has embassy already includes
Has real embassy.
2. Diplomatic agreements could be moved to the ruleset. When I created my
patch I saw a proposal to do so in the wiki. I haven't seen any work on this.
3. I wasn't familiar with how common it is to specify a range via X present Y
!present.




___

Reply to this item at:

  http://gna.org/patch/?6119

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2015-07-05 Thread Sveinung Kvilhaugsvik
Update of task #7814 (project freeciv):

  Depends on: = patch #6118


___

Reply to this item at:

  http://gna.org/task/?7814

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #6118] Should diplomatic requirements be capitalized in a different way?

2015-07-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?6118

 Summary: Should diplomatic requirements be capitalized in a
different way?
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 05 Jul 2015 01:07:06 PM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0, 2.6.0

___

Details:

Freeciv 2.6 will include the DiplRel requirement type. At the moment some
diplomatic requirements capitalize the first letter of the first word but
nothing else. Example: Gives shared vision Should this change?




___

Reply to this item at:

  http://gna.org/patch/?6118

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game

2015-07-05 Thread anonymous
URL:
  http://gna.org/bugs/?23676

 Summary: When I killed the enemy leader I lost the game
 Project: Freeciv
Submitted by: None
Submitted on: 2015年07月05日 12時19分01秒
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

My game.ruleset setting: gameloss_style = CivilWar, Loot

In attached save file, my nation is Japanese.

1. I killed Leader of Australian Aborigines and they became extinct.
2. New nation (Australian) was created.
3. I killed the Leader of Australia.
4. Somehow the Japanese became extinct.


displayed message(Japanese):
*Your attacking cruise missile succeeded against the Australian Leader!
*Losing Leader meant losing the game! Be more careful next time!

displayed message(Australian):
*Transferred Leader in Raukken from Australian to Japanese.
*Leader lost to an attack by the Japanese cruise missile.
*Tokugawa Ieyasu canceled the meeting!




___

File Attachments:


---
Date: 2015年07月05日 12時19分01秒  Name: bug.sav.bz2  Size: 499kB   By:
None

http://gna.org/bugs/download.php?file_id=24612

___

Reply to this item at:

  http://gna.org/bugs/?23676

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #6122] SDL clients: support the Steal Maps spy action.

2015-07-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?6122

 Summary: SDL clients: support the Steal Maps spy action.
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 05 Jul 2015 06:07:39 PM UTC
Category: client-sdl2
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

___

Details:





___

File Attachments:


---
Date: Sun 05 Jul 2015 06:07:39 PM UTC  Name: steal-maps-sdl.patch  Size: 4kB  
By: sveinung

http://gna.org/patch/download.php?file_id=24616

___

Reply to this item at:

  http://gna.org/patch/?6122

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-07-05 Thread Sławomir Lach
Follow-up Comment #17, patch #6104 (project freeciv):

I modify patch file. I also attached new version.


(file #24613)
___

Additional Item Attachment:

File name: patch_escaping_for_units5  Size:14 KB


___

Reply to this item at:

  http://gna.org/patch/?6104

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #6121] Qt client: support the Steal Maps spy action.

2015-07-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?6121

 Summary: Qt client: support the Steal Maps spy action.
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 05 Jul 2015 06:06:51 PM UTC
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

___

Details:





___

File Attachments:


---
Date: Sun 05 Jul 2015 06:06:52 PM UTC  Name: steal-maps-qt.patch  Size: 2kB  
By: sveinung

http://gna.org/patch/download.php?file_id=24615

___

Reply to this item at:

  http://gna.org/patch/?6121

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #6120] Add the new spy unit action Steal Maps

2015-07-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?6120

 Summary: Add the new spy unit action Steal Maps
 Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 05 Jul 2015 06:06:07 PM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

___

Details:

The spy must defeat any defending diplomats and beat the diplchance odds. When
successful about 50% of the victim's world map is transferred to the thief's
owner. Rationalized as the spy stealing the local maps for some regions but
not the full world map.



___

File Attachments:


---
Date: Sun 05 Jul 2015 06:06:07 PM UTC  Name: steal-maps.patch  Size: 19kB  
By: sveinung

http://gna.org/patch/download.php?file_id=24614

___

Reply to this item at:

  http://gna.org/patch/?6120

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #23624] City list (F4) ordered by island

2015-07-05 Thread anonymous
Follow-up Comment #3, bug #23624 (project freeciv):

Oh, it would be useful aslo if it showed the terrain, that is, a text like
Grassland Tundra etc, meaning the type of tile where the center of the
city is.
So we can easily spot the cities which needs terrain improvement.
When we play Island-base game we put cities on swamps, and later we want to
change that to grassland, so we need an easy way to know the terrain of our
cities.
These games have short timeout, like 90s, so it is not fast to click in every
city just to check its terrain.

___

Reply to this item at:

  http://gna.org/bugs/?23624

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev