URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510
Hello,
Marko Lindqvist wrote on Jan 13, 23:04 (-0800):
I noticed that it's not obvious that new user should 'Start Scenario
Game' and load 'Tutorial' from there. 'Start New Game' may sound like
more logical place to start and it's
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
About changing rules, attached is untested patch that halves
firepower for novice AI.
Not tested, but it breaks victory probability calcultations at client side.
However, main
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510
On 1/19/07, Christian Knoke [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510
Hello,
Marko Lindqvist wrote on Jan 13, 23:04 (-0800):
I noticed that it's not obvious that new user should 'Start
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34073
This adds new AI handicap, H_DANGER. It causes AI to always cosider
all it cities to be in grave danger. This causes it to spend some
resources to unnecessary defense instead of expansion. Handicap is
given to novice level AI. Maybe it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34081
Applies on top of #33876.
- ML
diff -Nurd -X.diff_ignore freeciv/common/base.c freeciv/common/base.c
--- freeciv/common/base.c 2007-01-19 13:50:26.0 +0200
+++ freeciv/common/base.c 2007-01-19 13:57:54.0 +0200
@@
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
On 1/17/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
In recent trunk:
Selected a fictional nation to play as. The server chose the very same
nation for one of the AI players.
Do you know exact server settings, including gameseed,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33761
On 1/16/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
$subject
Fix
- ML
diff -Nurd -X.diff_ignore freeciv/server/edithand.c freeciv/server/edithand.c
--- freeciv/server/edithand.c 2006-07-17 23:56:55.0 +0300
+++
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34063
Does AI really worry about technology leader when starting war?
Probably the following code is never called, but otherwise it is a bug:
In freeciv-2.1.0-beta2 for linux, file ai/advdiplomacy.c, function
ai_war_desire, lines 715-717
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34095
Some sanity checking for nations and players. For trunk only.
- ML
diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c
--- freeciv/common/player.c 2006-07-17 23:56:46.0 +0300
+++ freeciv/common/player.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34095
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Some sanity checking for nations and players. For trunk only.
One more assert added
- ML
diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c
---
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
handle_nation_select_req() always marks players previous nation
available. This is not right when nation is not changed, but only
leader name or sex. player_set_nation() sets nation-player correctly,
so handle_nation_select_req() should
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
handle_nation_select_req() always marks players previous nation
available. This is not right when nation is not changed, but only
leader name or sex. player_set_nation() sets
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111
We have two barbarian players but only one nation which they share.
This means that nation-player points to one of them, but for another
pplayer-nation-player != pplayer.
- ML
___
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34127
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/client/gui-stub/mapview.c freeciv/client/gui-stub/mapview.c
--- freeciv/client/gui-stub/mapview.c 2006-07-17 23:56:54.0 +0300
+++ freeciv/client/gui-stub/mapview.c 2007-01-20
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34131
This splits Fighter flag in two. Fighter is very good attacking
Helicopter units. AttackAny can attack even otherwise unreachable
units.
Applies on top of #33762
- ML
diff -Nurd -X.diff_ignore freeciv/client/helpdata.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34133
AI bomber might target enemy aircraft, which it cannot attack.
Fix attached.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aiair.c freeciv/ai/aiair.c
--- freeciv/ai/aiair.c 2006-08-18 10:52:03.0 +0300
+++ freeciv/ai/aiair.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032
These are a few other handicap-related tickets, for reference:
http://bugs.freeciv.org/Ticket/Display.html?id=3955
http://bugs.freeciv.org/Ticket/Display.html?id=9604
http://bugs.freeciv.org/Ticket/Display.html?id=12546
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34114
Hello,
I noticed a bug in SDL Client version 2.1.0-beta2 compiled under Linux.
When trying to add 10 items to a treaty, it SEGFAULTS here according
to gdb:
snip
Program received signal SIGSEGV, Segmentation fault.
0x080faa8f in
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