Re: [Freeciv-Dev] (PR#33510) [Patch] Help for first time user

2007-01-19 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510 Hello, Marko Lindqvist wrote on Jan 13, 23:04 (-0800): I noticed that it's not obvious that new user should 'Start Scenario Game' and load 'Tutorial' from there. 'Start New Game' may sound like more logical place to start and it's

Re: [Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote: About changing rules, attached is untested patch that halves firepower for novice AI. Not tested, but it breaks victory probability calcultations at client side. However, main

Re: [Freeciv-Dev] (PR#33510) [Patch] Help for first time user

2007-01-19 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510 On 1/19/07, Christian Knoke [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510 Hello, Marko Lindqvist wrote on Jan 13, 23:04 (-0800): I noticed that it's not obvious that new user should 'Start

[Freeciv-Dev] (PR#34073) [Patch] H_DANGER

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34073 This adds new AI handicap, H_DANGER. It causes AI to always cosider all it cities to be in grave danger. This causes it to spend some resources to unnecessary defense instead of expansion. Handicap is given to novice level AI. Maybe it

[Freeciv-Dev] (PR#34081) [Patch] Read base flags from ruleset

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34081 Applies on top of #33876. - ML diff -Nurd -X.diff_ignore freeciv/common/base.c freeciv/common/base.c --- freeciv/common/base.c 2007-01-19 13:50:26.0 +0200 +++ freeciv/common/base.c 2007-01-19 13:57:54.0 +0200 @@

(PR#17436) Re: [Freeciv-Dev] (PR#33883) server select duplicate nation

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436 On 1/17/07, Daniel Markstedt [EMAIL PROTECTED] wrote: In recent trunk: Selected a fictional nation to play as. The server chose the very same nation for one of the AI players. Do you know exact server settings, including gameseed,

Re: [Freeciv-Dev] (PR#33761) [Bug] Editor allows placing units inside enemy city

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33761 On 1/16/07, Marko Lindqvist [EMAIL PROTECTED] wrote: $subject Fix - ML diff -Nurd -X.diff_ignore freeciv/server/edithand.c freeciv/server/edithand.c --- freeciv/server/edithand.c 2006-07-17 23:56:55.0 +0300 +++

[Freeciv-Dev] (PR#34063) Miscopypasting(?) in ai/advdiplomacy.c ( AI war desire against technology leader)

2007-01-19 Thread Andrey
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34063 Does AI really worry about technology leader when starting war? Probably the following code is never called, but otherwise it is a bug: In freeciv-2.1.0-beta2 for linux, file ai/advdiplomacy.c, function ai_war_desire, lines 715-717

[Freeciv-Dev] (PR#34095) [Patch] Nation sanity checking

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34095 Some sanity checking for nations and players. For trunk only. - ML diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c --- freeciv/common/player.c 2006-07-17 23:56:46.0 +0300 +++ freeciv/common/player.c

Re: [Freeciv-Dev] (PR#34095) [Patch] Nation sanity checking

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34095 On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote: Some sanity checking for nations and players. For trunk only. One more assert added - ML diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c ---

Re: (PR#17436) Re: [Freeciv-Dev] (PR#33883) server select duplicate nation

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436 handle_nation_select_req() always marks players previous nation available. This is not right when nation is not changed, but only leader name or sex. player_set_nation() sets nation-player correctly, so handle_nation_select_req() should

Re: (PR#17436) Re: [Freeciv-Dev] (PR#33883) server select duplicate nation

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436 On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote: handle_nation_select_req() always marks players previous nation available. This is not right when nation is not changed, but only leader name or sex. player_set_nation() sets

[Freeciv-Dev] (PR#34111) [Bug] Barbarian players share nation

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 We have two barbarian players but only one nation which they share. This means that nation-player points to one of them, but for another pplayer-nation-player != pplayer. - ML ___

[Freeciv-Dev] (PR#34127) [Patch] Fix gui-stub compilation

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34127 $subject - ML diff -Nurd -X.diff_ignore freeciv/client/gui-stub/mapview.c freeciv/client/gui-stub/mapview.c --- freeciv/client/gui-stub/mapview.c 2006-07-17 23:56:54.0 +0300 +++ freeciv/client/gui-stub/mapview.c 2007-01-20

[Freeciv-Dev] (PR#34131) [Patch] Split F_FIGHTER

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34131 This splits Fighter flag in two. Fighter is very good attacking Helicopter units. AttackAny can attack even otherwise unreachable units. Applies on top of #33762 - ML diff -Nurd -X.diff_ignore freeciv/client/helpdata.c

[Freeciv-Dev] (PR#34133) [Patch] AI bomber vs bomber fix

2007-01-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34133 AI bomber might target enemy aircraft, which it cannot attack. Fix attached. - ML diff -Nurd -X.diff_ignore freeciv/ai/aiair.c freeciv/ai/aiair.c --- freeciv/ai/aiair.c 2006-08-18 10:52:03.0 +0300 +++ freeciv/ai/aiair.c

[Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-19 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 These are a few other handicap-related tickets, for reference: http://bugs.freeciv.org/Ticket/Display.html?id=3955 http://bugs.freeciv.org/Ticket/Display.html?id=9604 http://bugs.freeciv.org/Ticket/Display.html?id=12546

[Freeciv-Dev] (PR#34114) BUG: SDL Client : Crashes on Treaty with 10 items

2007-01-19 Thread Michael Gattie
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34114 Hello, I noticed a bug in SDL Client version 2.1.0-beta2 compiled under Linux. When trying to add 10 items to a treaty, it SEGFAULTS here according to gdb: snip Program received signal SIGSEGV, Segmentation fault. 0x080faa8f in