William Allen Simpson wrote:
Per Inge Mathisen wrote:
Also, while on the topic of api_gen.c|h, I do not see why these
automatically generated source files are in the repository? All the
tools required to generate them are already in the repository.
I agree. And there was a part of a bug
William Allen Simpson wrote:
AFAIK, all that needs to be done is svn delete them, and they should go
away. Somebody must have deliberately added them in the past?
Yes, for cross compiling from linux to windows in:
http://bugs.freeciv.org/Ticket/Display.html?id=13571
There is a better way.
Question: is tolua used for anything other than pre-compilation?
That is, AFAICT tolua is only used to build api_gen.*
Therefore, tolua would never be anything other than natively compiled,
and would not be distributed in a binary distribution?
Only lua would be generated for the target
Hello list,
still porting freeciv to Cocoa OSX through SDL in Xcode, I now don't
have anymore bugs on opening units, technology and taxes window. I
now need to be able to start the server from within SDL.
I've seen that the code to launch the server is in
connectdlg_common.c and that I can
Somehow (and maybe I populated all possible locations with the
civserver bin) the server now starts but got a couldn't connect to
server log msg. Can that be related to the fact I got a warning when
compiling civserver in sernet.c :
civserver/sernet.c:812: warning: pointer targets in passing
On Mon, 18 Jun 2007, William Allen Simpson wrote:
My observation is that the main problem we experienced was trying to change
from tolua++.h to tolua.h.
No, that was just an amusing side-show. The problem was that tolua++
generated a faulty api_gen.c file.
- Per
On 6/18/07, William Allen Simpson [EMAIL PROTECTED] wrote:
1) install the latest lua. Make sure it works. Surely the latest lua will
still work with the older tolua!
No, tolua 5.0 does not work with lua 5.1, unfortunately. And there is
no more recent version of tolua, hence the use of
Per Inge Mathisen wrote:
On 6/18/07, William Allen Simpson [EMAIL PROTECTED] wrote:
1) install the latest lua. Make sure it works. Surely the latest lua will
still work with the older tolua!
No, tolua 5.0 does not work with lua 5.1, unfortunately. And there is
no more recent version of
On 6/17/07, fmarlier [EMAIL PROTECTED] wrote:
P.-.S your name ring a bell, Vasco do you make noise/abstract/ambient music
and/or have you been related with James Plotkin on some projects?
Nah, I am affraid my musical skills are rather lacking. I do make lots
of noise though. :-)
--
Vasco
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39403
Apparently not using the CPPFLAGS?
===
export LDFLAGS=-L/opt/local/lib
export CPPFLAGS=-I/opt/local/include
export CC=gcc -no-cpp-precomp
./autogen.sh --enable-nls --enable-client=gtk2
--prefix=/Users/wastrel/freeciv-i18n
...
+
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39403
Must be using old instructions. Found some newer ones at:
http://freeciv.wikia.com/wiki/Install-MacOSX
There, it specifies putting them all in the CC variable:
export CC=gcc -no-cpp-precomp -I/opt/local/include -L/opt/local/lib
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39403
should be related to the untraditional approach of Apple gcc/cc
the -traditional-cpp or -no-cpp-precomp tell to use the not hacked
by Apple gcc version, hence using -no-cpp-precomp in CC should allow
you to use CPPFLAGS then...
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39404
Encountered this crash when going to 'Load saved game', Ok, start
2.1 svn rev 13004
I can't reproduce the crash. The crash involved switching active
application while waiting for the save to load, I think.
Crash right after loading
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39405
S2_1 r13004 on OSX 10.3.9; while compiling gui_sdl:
diplodlg.c: In function `gold_callback':
diplodlg.c:369: warning: implicit declaration of function `gettext'
diplodlg.c:369: warning: passing arg 1 of `append_output_window' makes
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