[Freeciv-Dev] (PR#39418) lt translation

2007-06-25 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39418 > S2_1 doesn't compile anymore since the last revision :( There are 7 translation errors (escape string number differs between msgid and msgstr. _ Découvrez le Blog heroic Fantai

Re: [Freeciv-Dev] (PR#39417) Crash in sanitycheck on barbarian created on mountain in S2_1

2007-06-25 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39417 > 2007/6/25, Marko Lindqvist <[EMAIL PROTECTED]>: > > http://bugs.freeciv.org/Ticket/Display.html?id=39417 > > > On 6/25/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote: > > > > I'm sorry this is of course in the ruleset, the Warships sea unit wit

Re: [Freeciv-Dev] (PR#39417) Crash in sanitycheck on barbarian created on mountain in S2_1

2007-06-25 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39417 > On 6/25/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote: > > I'm sorry this is of course in the ruleset, the Warships sea unit with > BarbarianTech instead of BarbarianSea > > Do we need a sanity check for that in the code? Trunk already has s

Re: [Freeciv-Dev] (PR#39417) Crash in sanitycheck on barbarian created on mountain in S2_1

2007-06-25 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39417 > 2007/6/25, Ulrik Sverdrup <[EMAIL PROTECTED]>: > > http://bugs.freeciv.org/Ticket/Display.html?id=39417 > > > In a game played with the ancients modpack on S2_1 I went back to a > save and found a reproducable crasher from that point. > > Wha

Re: [Freeciv-Dev] (PR#39397) Freeciv 2.1 Beta crashes on New Game or Load Game

2007-06-25 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=39397 > Hello, Du schriebst am 17. Jun um 22:36 Uhr: > So, I've updated the verbose logging. If you would kindly update to r13003, > run with verbose, and post the log (or a relevant excerpt), that should > pinpoint any problems. I have been abs

Re: [Freeciv-Dev] (PR#39416) externalize lua, toluaxx

2007-06-25 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39416 > On Sun, 24 Jun 2007, William Allen Simpson wrote: > Indeed, toluaxx should never be included at all! It is used solely to > build a _gen, and that _gen would already be compiled for cross-builds. > Thus, it is never really needed in the base