URL: http://bugs.freeciv.org/Ticket/Display.html?id=14387
S2_0 partial implementation for dataio.c only, as part of PR#15840 in:
S2_0 revision 13071.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=15840
William Allen Simpson wrote:
As for the additions in the proposed patch that serialize new fields in
dio_get_diplstate and dio_put_diplstate, that would not be backward
compatible with S2_0, and therefore ignored for these purposes.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39441
[wsimpson - So 08. Jul 2007, 09:07:13]:
All the crashers that were listed are fixed, the resolved issues are
completed, and the BUG_URL is done. Time to make release?
What about PR#36441 and PR#36496?
PR#36491 should be
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39441
BTW, there were voices on the forums that we should start shipping
2.0.x with Amplio, as *trident derivates are looking increasingly
outdated. Are there any technical reasons that stops us from doing so?
~Daniel
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39441
Christian Prochaska wrote:
What about PR#36441 and PR#36496?
PR#36491 should be committed, too, IMHO.
Wow, these are ancient; should have been in 2.0.9 -- added to ticket.
And they have patches! I'll check them in later today.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39441
Daniel Markstedt wrote:
2.0.x with Amplio, as *trident derivates are looking increasingly
outdated. Are there any technical reasons that stops us from doing so?
My opinion is they should use 2.1.0. Amplio was a major 2.1 driver, and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39398
Commited the attached patch to S2_1 r13074 and trunk r13075
As this is probably the cause of this crash (letting player gold go
below 0) this bug could be marked closed.
(PR#39398): 2.1.0-beta4 Fantasy modpack crash
Make sure only
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39442
Patch that applies to S2_1 and trunk r13075 attached.
Make escaped an attribute of entry so that it can be carried over from
load to save; change moutstr so that it takes a full_escapes argument
just like minstr. Also changed moutstr to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39443
Marko Lindqvist wrote:
This has been discussed in #37436.
I'd prefer the solution discussed there, ruleset definable flags.
But keep this ticket open to implement it!
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381
The next baby step toward amplio civ3+ land and water. Copy the current
terrain2.png into water.png, and divide the respective .spec file lines.
All river/water now uses water.spec (except the ocean blending tile in
terrain1).
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39439
On 7/6/07, Christian Prochaska [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39439
[wsimpson - Do 05. Jul 2007, 14:58:26]:
Nope, only SDL has anything like of Freeciv, all the rest are
for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39395
Already fixed in trunk as #37801. I am proposing this very similar patch
to fix; Modified since there is no update_mouse_cursor in S2_1.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39447
If my unit is on the lower-left corner of a city under the default
tileset, default settings, default everything, I can't tell if it's
occupied: my unit lies *above* the city and neatly hides the little star.
It's annoying to lose units
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10478
[use_less - Fr 08. Okt 2004, 08:23:58]:
On win32, LOCALEDIR is always set by configure to $prefix/share/locale.
However $prefix cannot be known ahead of time on win32, since the user
can install freeciv pretty much anywhere, and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=13019
Reopen to continue adding to the scripting API
These are low hanging fruit api_actions, and use server/unittools and
server/citytools
remove_unit to immediately remove a unit
upgrade_unit to upgrade a unit if possible (free)
remove_city
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