Re: [Freeciv-Dev] (PR#39961) Open diplomacy tabs from previous turns have wrong data during current turns

2007-12-13 Thread [EMAIL PROTECTED]

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 

Sorry to hear that, i kinda liked having them around to remind me during all 
the micro-managing of world domination, if they just disapear every turn i'd 
forget what the AI was planning to do to me...  

That's why i kinda wanted a refresh of Tabs more than the Tabs to go away, but 
i trust you guys know best what to do, anyhow, just my 2bits.

Great Great Game!  =)



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#39964) BUG: server settable options uninitialized and bad values

2007-12-13 Thread Jason Dorje Short

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39964 

William Allen Simpson wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39964 
 
 Blindly added some symbols to gui-win32, hopefully OK.
 
 Committed S2_1 revision 14153.
 Committed S2_2 revision 14154.
 Committed trunk revision 14155.

You cannot blindly commit patches to the stable branch.  That's why it 
is called stable.

-jason



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#12188) Alt-t key does not work

2007-12-13 Thread Jason Dorje Short

URL: http://bugs.freeciv.org/Ticket/Display.html?id=12188 

William Allen Simpson wrote:

 Should this new undocumented feature be added to 2.1?

No need to change 2.1 here.

-jason



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-13 Thread Jason Dorje Short

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 

William Allen Simpson wrote:

 Madeline, where is your code?  The AUTH code here is cryptologically
 unsound.  Did the AUTH code come from someplace special?  Is there any
 reason to be backward compatible with anything?

The auth code was written by mike or per as a quick fix to get the 
client to auto-launch the server.  There is little need for it to be 
backward-compatible even among the same version of freeciv I think.

And, how is it cryptologically unsound?

-jason



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#39961) Open diplomacy tabs from previous turns have wrong data during current turns

2007-12-13 Thread Jason Short

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 

I agree that these dialogs should be automatically closed on turn end,
and that it's a bug that they aren't updated.

But there's more to the problem than just closing them.  Cities, gold,
and treaty status can change mid-turn and it is a bug that this isn't
updated.  This may not be fixable (actually for cities and gold it
should be easy, for treaty status not so much) but that doesn't make it
right.

-jason


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-13 Thread Jason Dorje Short

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 

Jason Dorje Short wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 
 
 William Allen Simpson wrote:
 
 Madeline, where is your code?  The AUTH code here is cryptologically
 unsound.  Did the AUTH code come from someplace special?  Is there any
 reason to be backward compatible with anything?
 
 The auth code was written by mike or per as a quick fix to get the 
 client to auto-launch the server.  There is little need for it to be 
 backward-compatible even among the same version of freeciv I think.
 
 And, how is it cryptologically unsound?

My mistake, I misread - the above reply is about the HACK test code, not 
the auth code.

About the auth code, I don't see why it's needed outside of pubserver. 
If pubserver is replaced universally with GGZ then it could be dropped 
completely.

-jason



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev