URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
Madeline Book wrote:
I mean a server setting (in
server/settings.c) like savepalace or killcitizen,
I don't see why
this should be for things (?) that change only from
ruleset to ruleset
Neither should be server
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111
Madeline Book wrote:
Spies and diplomats do not have the Partial_Invis flag.
This is a bug. These units should not show up until adjacent to cities,
and should be completely invisible to passing units.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40112
Madeline Book wrote:
for stealth fighters/bombers, consider that submarines can
in fact be detected by their effect on city workers when their
controlling player is foolish enough to move them into the
field of the enemy city
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Sun Feb 24 12:51:14 2008]:
Madeline Book wrote:
I mean a server setting (in
server/settings.c) like savepalace or killcitizen,
I don't see why
this should be for things (?) that change only from
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111
[wsimpson - Sun Feb 24 12:55:07 2008]:
Madeline Book wrote:
Spies and diplomats do not have the Partial_Invis flag.
This is a bug. These units should not show up until
adjacent to cities, and should be completely invisible to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Mon Feb 25 01:11:20 2008]:
Since Madeline's testing revealed no bugs in the code execution,
I never tested the code (indeed looking back at my posts
I never said so implicitly or explicitly), I merely
commented on your
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
After updating my working tree with latest S2_2 branch
(r14422) I get an assertion failure in the client when
trying to start a new game.
Steps to reproduce:
1. Start a server in one console (e.g. run ./ser).
2. Start a client in
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40114
This is the last substantive use on the client side. For unknown reasons,
it parallels code in common/aicore/cm.c -- which is called and over-writes
the calculations!
The only advantage is this code has some debug counting and logging;
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
Cannot duplicate, running client with internal server. Tried random nation
button (my usual test), random nation button on nation dialog, and picking
specific nation. All work.
___
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Mon Feb 25 03:15:06 2008]:
Madeline Book wrote:
I never tested the code
WTF! The whole purpose of posting patches for comments is
that the patches are actively tested!
Unfortunately for you, posting a comment
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
Madeline Book wrote:
Unfortunately for you, posting a comment about a side-effect
of your patch does not imply that the person posting the comment
tested your patch. But never fear, there is PR#40113.
Unfortunately for all of us,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
[book - Mon Feb 25 02:47:42 2008]:
I will see if I cannot fix this (kind of hard to work
on the editor if I cannot start a game ;)).
So here is a quick patch that addresses the underlying
cause as I understand it at the moment.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
[wsimpson - Mon Feb 25 03:22:41 2008]:
Cannot duplicate, running client with internal server.
Tried random nation button (my usual test), random nation
button on nation dialog, and picking specific nation. All work.
I did say to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
This appears to be wrong. This might set client.playing for an observer,
which would violate quite a bit of existing logic.
It should not be possible for an observer to pick a nation. Is that what
you tried? (You didn't mention that
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
I have examined all instances of send_conn_info(), and with one exception,
they seem to come after send_player_info() -- which is how client.playing
is set. Please post the exact commands that you send.
And have you tested with any
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111
On Sun, Feb 24, 2008 at 6:46 PM, Madeline Book [EMAIL PROTECTED] wrote:
This is a bug. These units should not show up until
adjacent to cities, and should be completely invisible to
passing units.
It is not a bug. Also, making
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