On Sun, Feb 24, 2008 at 1:28 AM, Philipp Hofmann [EMAIL PROTECTED] wrote:
i really would like to write my own client for the game. and i very
much would like to do that in my currently favorite scripting
language. i guess it would be possible to use SWIG to make the client
api written in c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111
Per I. Mathisen wrote:
It is not a bug. Also, making diplomats partially invisible would
upset a game balanced already tilted too much in favour of diplomats
and spies as it is.
Madeline didn't write that. I did.
And we already
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
Now that I've had some sleep
Madeline Book wrote:
Yes, I was afraid of something like that. So what are the
semantics of client.playing?
It is set from game.info.player_idx -- exclusively.
Is it supposed to be NULL
when the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111
[per - Mon Feb 25 06:50:49 2008]:
On Sun, Feb 24, 2008 at 6:46 PM, Madeline Book
[EMAIL PROTECTED] wrote:
This is a bug. These units should not show up until
adjacent to cities, and should be completely invisible to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
[wsimpson - Mon Feb 25 13:02:09 2008]:
Now that I've had some sleep
Madeline Book wrote:
Yes, I was afraid of something like that. So what are the
semantics of client.playing?
It is set from game.info.player_idx --
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110
[wsimpson - Mon Feb 25 03:32:06 2008]:
Madeline Book wrote:
Unfortunately for you, posting a comment about a side-effect
of your patch does not imply that the person posting the comment
tested your patch. But never fear, there
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
[wsimpson - Mon Feb 25 22:15:57 2008]:
Madeline Book wrote:
So I supposed it should be set for clients connecting to
a server somewhere remotely (e.g. a to play a game online).
It should be set by the server and sent to