On 7/26/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> 2008/7/25 Madeline Book <[EMAIL PROTECTED]>:
>
> >> > There was a suggestion some years(?) ago that players should have full
> >> > vision inside their borders, to offset such information leakage. I
> >> > think that is a reasonable id
http://bugs.freeciv.org/Ticket/Display.html?id=40411 >
Hi,
well in my self compiled version of the 2.1.5 bundle (GTK client) the
irrigation works and is displayed correctly. As in the original civ the food
output can only exceed 2 if your current government system is neither anarchy
nor despo
http://bugs.freeciv.org/Ticket/Display.html?id=40412 >
Hi,
every time I load saved game all AI players stops building all wonders if
any are in progress. It happens every time and is easy to reproduce. Tried
it with 2.1.4 and 2.1.5 versions which I downloaded from official site (GTK
+ client bin
http://bugs.freeciv.org/Ticket/Display.html?id=40411 >
Hello,
I would like to report a bug. When my workers irrigate grassland the
food production stays at 2. It should be 3. I irrigated next to ocean
squares and river squares. Road building and mining seems to work fine.
I am using freeciv-2
http://bugs.freeciv.org/Ticket/Display.html?id=40373 >
Committed to S2_2 (r15075) and trunk (r15073).
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地震にも耐えることは私が保証します!
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http://bugs.freeciv.org/Ticket/Display.html?id=40221 >
Committed to S2_2 (r15074) and trunk (r15072).
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