Re: [Freeciv-Dev] (PR#40535) Bug in 2.1.6 on Vista with .civclientrc

2008-10-27 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40535 Christoph Petschnig wrote on Oct 25, 05:38 (-0700): PS: RT shows: Guests should email [EMAIL PROTECTED] to create tickets That mail address does not work Where is this, exactly? Christian -- Christian Knoke* * *

Re: [Freeciv-Dev] (PR#40535) Bug in 2.1.6 on Vista with .civclientrc

2008-10-27 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40535 Du schriebst am 27. Oct um 07:47 Uhr: Christian Knoke wrote: Christoph Petschnig wrote on Oct 25, 05:38 (-0700): PS: RT shows: Guests should email [EMAIL PROTECTED] to create tickets That mail address does not work Where

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-10-27 Thread Pepeto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 [EMAIL PROTECTED] - Mon Oct 27 02:12:31 2008]: Is there way to reproduce these with old code? Both 2.1 and TRUNK? - Air patrol doesn't crash any more. Move a fighter ouside a city and choose a far point to patrol on. The client

[Freeciv-Dev] [Discussion] Trade routes and special resources

2008-10-27 Thread Yoav Luft
Hi, I decided to add a more complex and interesting trade system for freeciv. Something much like Civ3 trade system with special resources that can be trade and are requisite for building certain buildings. I'm not quite sure how it should be done from a the game perspective. Please tell if there

Re: [Freeciv-Dev] freeciv-web

2008-10-27 Thread Andreas Røsdal
On Mon, 27 Oct 2008, Jason Dorje Short wrote: Can you elaborate more on the freeciv-web application? What's the difference between that and gui-web? -jason There is one civclient process for each player, while there only one Freeciv-web webapp instance at one webserver. So each end-user

[Freeciv-Dev] (PR#40524) [Patch] Server/client player handling cleanup

2008-10-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40524 [book - Sat Oct 11 05:09:08 2008]: Attached patch improves the player structure handling on the server and the client, along with the protocol the two use to communicate changes in player data. I have now commited this patch to